HyLife- A Hybrid Living Environment
Boutique hotels exist in most big cities, but Columbus lacks in that category. The experience that boutique hotels offer would fit in with the events in the Columbus area. Boutique hotels are generally owned or operated by individuals or companies, and blends well with townhouse style living.
Central Columbus has many events year round that attract many people to the city to explore and enjoy. When these events occur, visitors have a difficult time finding an adequate and efficient place to stay. A boutique hotel would provide an ideal solution. Columbus also has an array of businesses with workers coming here on business trips or getting transferred for work with no where to go in the transition phase, which the hotel or townhouse would accommodate.
This building is designed to meet all the needs of people enjoying or moving to Columbus and blends the boutique hotel and townhouse experiences together. It features a business room, laundry facilities, a fitness room, public bar on the first floor, two floors of six hotel rooms each, four townhouses, and a rooftop terrace. Although this building has a vintage look on the outside, the inside is designed in a contemporary style. The main feature of this building is the light well that comes all the way through the middle of the building and illuminates the bar on the first floor. With the thin structure of the building, an alternate light source was needed in some of the rooms that do not have access to a window.
Patient Room Prototype
Hospitals are stressful and dangerous for both patients and staff. A visit to the hospital is supposed to make a patient feel better; but with stress of procedures, noise, disruptions, lack of sleep, and being away from home, patients feel extremely uncomfortable. Staff become stressed with the noise of alarms and fatigued from extreme walking. Based on research of factors that improve patient healing, a patient room prototype developed that optimized patient healing and satisfaction. This prototype could be used for a new hospital build or a remodel. An additional objective for this project was to redesign a current hospital floor sing this prototype to illustrate how it could be used and how it could affect the patient and staff satisfaction.
Construct, Create, Community: A Creative Center
Right now, creative websites, such as Pinterest, and DIY projects are a popular trend. The one problem is that many people don't have the workspace, tools or materials to create projects that they find. Construct, Create, Community is the perfect place to go to get materials, construct and create your own projects, take a createve how-to class or grab a coffee! We offer a gallery space for customers to get inspiration and sell their own products, and a video recording room for customers to post their own "How To" videos to our YouTube Channel! Our tool shop has state-of-the-art equipment to help tackle the larger or more advanced projects, and our open workspace accommodates customers who would like to work individually, in groups, or who are in need of a large workspace.
Customs: A Cultural Dining Experience
Southeast Asian restaurants are frequently categorized with other Asian restaurants. They have a very stereotypical look and feel that often does not reflect the area's rich culture and traditions. Many people find themselves asking, "What is Southeast Asia? Thailand, Cambodia? Where is that even at?"
Customs aims to exhibit Southeast Asian culture. It is a restaurant within a restaurant. The main dining area, as well as the bar, translates modern day Southeast Asia. The transitional dining space, located in the middle of the restaurant, shows traditional Southeast Asia. The transitional space changes every few months to reflect different festivals.
Customs is designed to serve as an educational environment that spreads cultural awareness and evokes thoughtful conservations.
With a comfortable atmosphere and the presence of one's family at their side, "Healing Together" offers a soothing, intimate environment that alleviates the pain experienced by patients in most hospitals.
“Healing Together” is located in the Dayton Children’s Hospital and contains a multitude of patient rooms. Each room possesses sleeping accommodations for family members, lounges for families to congregate in privacy, patient education facilities equipped with nurses who readily inform families on continuing the healing process, performance centers, and relaxing library and garden-like common areas throughout the entire hospital floor.
While inside the patient rooms, families have the ability to look into the scenic, open garden space filled with vibrant colors, trees, and foliage. In addition, they are surrounded by similar patients playing and spending time with their families in open common areas. We believe that such an atmosphere motivates young children throughout the healing process, as they would hope to join their jubilant peers in these exciting spaces.
Positive distractions, such as color, patterns, artwork and scenic environments are designed to appeal to children and family members alike. The result is an overall sense of comfort and relaxation. The color used in the space was designed to evoke such feelings, bringing a truly positive healthcare environment for all present.
Transient is a spatial design project aiming to create an environment for inhabitants to converse, engage, and interact through the arts and entertainment. Ambiguous surfaces as faceted geometries create a seamless engagement with surrounding atmosphere, challenging one to experience and ponder design and programmatic implications.
The Creative Hub
The Creative Hub, located at 421 West State Street in East Franklinton is the site of an old warehouse that has been vacant for decades. The location and conditions of the site makes it an ideal test case for the formation of a creative hub that will advance the neighborhood’s revitalization efforts. Designed as a transformative space, the programming and development of this building will align with the neighborhood revitalization efforts. This creative hub will introduce systems and spaces that allow for change and transformation with the neighborhood fabric. The Columbus Idea Foundry will be at the central core of the programming proposed for the site and will provide a solid basis for creative accumulation. However, site will become a creative and active junction for the neighborhood and will house neighborhood specific programming alongside creative activities.
The Pataskala Hangout
Pataskala, Ohio is a rural area rich in agriculture, sports and an amazing sense of community. Currently Pataskala is home to two high schools, Watkins Memorial High School and Licking Heights High School. Pataskala’s high school age youth (13-18) are growing at a rate of 30% every couple years. Licking Heights High School is currently in the process of planning to build a new High School in the next couple years.
In a survey collected from Watkins Memorial High School, many of the students expressed they have had trouble finding something to do in their town. Many students have admitted to acts of vandalism and partying to occupy their free time. In researching the town of Pataskala and its surrounding communities, it was found that the youth of Pataskala would need to drive at least 30 minutes to their closest activity. What they really needed is somewhere to go they could call their own.
The Pataskala Hangout will offer a safe alternative to the youth population. Here students can get homework help, set up a study session or join a study session, as well as get practical advice regarding colleges and future career paths. The Hangout will give students a place to come and just hangout, a place to be with friends and feel safe. Including a bowling alley, Movie Theater, pool tables, old-fashioned arcade, gaming centers, a cafe and much more.
EXPRESSION IN ACTION
Pediatric Speech and Occupational Therapy Center
Speech and Occupational therapies are both being utilized by an increasing number of children every year. Often, the children involved in these therapies depend on them to learn and develop valuable skills that will help improve their lives.
It is necessary for these children to feel empowered to learn and develop new skills each therapy session. Currently, speech and occupational therapy centers do not offer flexible or interactive environments in which children feel they can learn and develop.
My goal was to create an environment that would be useful for both speech and occupational therapies while making it a fun and innovative environment for the children involved. I wanted to make this environment one in which children could interact with and learn from each other as a part of the therapy experience. I also needed to find a way to make these environments interactive, multi-functional and flexible to accommodate different therapy types and sessions.
To begin programming I looked at different systems of organization that would allow for interactive and public areas mixed with closed off and private areas. In doing this research, I began looking at city plans that incorporated a town square and boulevard as the central focus. This organizational model began to inform my space-making decisions for this facility.
The building I have chosen is located on the West side of Columbus in an area that I have identified as an area in need of this type of facility. I have chosen to develop the entire second story of this building which is approximately 16,000 square feet.
Starry Night Veteran Center
Starry Night is a Veteran Wellness Center which has five main focal areas, they include social development, emotional stigma, family structure, spiritual mind set, and physical wellbeing. In order to successfully incorporate all of these, Starry Night is a two level facility with a social atmosphere on the first floor and a more self involved atmosphere on the second floor.
The first level opens to a reception area for veterans to properly get aquainted with the facility and all of the programs offered. Veterans then enter into a bar and open kitchen area for socializing which also opens into a stage, dining, and gaming center. Also located on the first level is a classroom for a wide variety of activities to be held there.
The second level incorporates a small child care center, gym fully equipt with locker rooms, an open concept library and computer lab. The north side of the second floor is dedicated to four private counseling offices and one large group counseling area. The purpose of this center is to provide veterans with a place to feel at home and assistant them in their transition back to the civilian lifestyle.
Mandala Healing Arts Center
There are five major spaces within Mandala Healing Arts Center. The largest area contains an indoor garden and a grand yoga studio. Small yoga studios, therapy spaces,and meditation sanctuaries make up the outermost ring of the building.
The indoor garden contains a tea bar and allows for walking or resting at any time while encountering the diverse experiences that Mandala offers.
Three yoga spaces allow for multiple classes to take place at once, as well as a variation in class intensity and focus.
There are a variety of therapy options including massotherapy, reiki, acupuncture, and aromatherapy.
The opportunity for group or private meditation spaces allows for each indivitual to meditate in the way in which they are most comfortable.
Columbus, Ohio has been lighting up the social media as being named one of the top "intelligent, new opportunity, best place in the nation for college graduates" city. Because of Columbus's eclectic population, especially with the arts & tech sector intersecting with our university population, brings up the question "how do we bridge the gap between what the educational system teaches us and what the new generation needs to succeed the 21st century?" CoFourward is a coworking space for the Columbus community of 'independents' (freelancers, entrepreneurs, organizations, college students) - primarily for the design and tech sector - with all the necessary shared services (amenities) for a collaborative work space. The knowledge, experiences, and resources shared through co-working with both generations (depending who you sit next to) can change the way we work and learn to succeed in the 21st century.
Healing Outpatient Environment for Cancer
The 1893 vacant Fire Station No.10 located on West Broad Street in Columbus, Ohio, has been re-purposed to serve as an outpatient cancer infusion center. It is located in an area that has a higher than average cancer rate and is medically underserved. In addition to the projected aging population and increase cancer cases, it called for a center that is conveniently located to facilitate transportation needs and stress reduction.
The redesigned fire house will envelope the user groups psychologically and physiologically, while functioning in a holistic manner. The environment was considered for the patient, the patient’s guest, and the medical staff. It captures the historic spirit of its past while providing an environment of privacy and dignity for the patient. A nod to the original fire poles transforms into inspiration for visual installations.
A modest grocery store that offers fresh and prepared produce, pre-made single and family dinner portions, and other nutritional substances is located in the front of the first floor. It is critical that patients undergoing treatment maintain their nutritional needs and guard their immune system. They are at heightened risk for infection and this could affect their ability to continue treatment. This area does not offer many choices for patients to purchase such goods. The store is open for the public, offers home delivery service, and has a small on-site dining area to enjoy a cup of tea.
Coming from a small farming town, I have learned both the benefits of agriculture and the true meaning of community. The two coincide at times in the local businesses of Carrollton, Ohio. Those two qualities became the driving forces of Hydro Park.
Hydo Park is a space that collaborates community, innovation, education and most importantly agriculture. The large, warehouse-type setting offers a gathering place for the community to hold events or simply visit on a Saturday. Varying hydroponic and aquaponic structures fill the interior in order to educate farmer's and other locals on how our town's main attribute, agriculture, can be carried in to the future.
Hydro Park not only fills a gap in the present needs of Carrollton, but it also provides a pass in to the future using resources that already exist.
For my senior thesis, I stressed the importance of eating healthy fresh food, all while supporting local venders and farmers located in Mt. Vernon, Ohio that work hard to get fresh produce.
It is so easy for us today to run through the fast food line in order to get home and watch that sitcom we recorded on the DVR. We have forgotten how to cook wholesome meals and sense we are so dependent on technology that we hate the thought of conversation or quality time with our family and friends.
My project incorporates healthy eating with activities like cooking classes along with a restaurant and multiple local venders and farmers for people to browse year round with seasonal products available.
I designed this for the grand parents who want to bring their grandchildren for quality time in the summer, I designed this for the family with children that need bonding time together. I designed this around the couple that comes here for their first date. And most importantly, I designed this around the individual that wants to learn how to eat healthier.
This thesis project was a solution to the great unknown commonly called the refrigerator. In America there are astronomical amounts of food and money wasted because people aren't aware of what is really in their refrigerator. The back corners of the shelves become increasingly hard to see as the fridge get full (and most in America constantly are). This brings the problem of the unknown and starts the waste cycle.
This refrigerator redesign utilizes a lazy-susan style shelving system to essentially eliminate those pesky back corners. The fridge also has a window on the front that is made opaque or transparent using proximity sensors to detect a user approaching, and the shelves are motorised and controllable from the outside.
This fridge is an effective blend of traditional and innovative in the realm of ice-box storage.
The Freeframe golf bag allows the user to easily swing the bag around his or her body to access their clubs while they are walking. Being able to take out the next club before getting to the ball is an important part of playing golf at a reasonable pace, and the people who do this effectively are usually the fastest players. The problem with the current golf bag is that players have to carry it over one shoulder instead of two if they want to have access to their clubs while they are walking. The Freeframe golf bag has a hard harness that connects to the bag by a rotating rod that allows the bag to swing around while keeping the weight evenly distribute on both shoulders for maximum comfort and efficiency.
Thermogo Heated Armband
Thermogo is designed to keep people warm and functional in cold environments. It claps around an user's arm and comfortably heats up, warming the blood as flows by and redistributing it throughout the whole body. It's meant for winter athletes, for children playing in the snow, for scientists researching in the arctic, for teens on the ski slopes,and really just for anyone who has to endure the cold.
Formflex: Adaptive Hockey Sled
FORMFLEX is an adaptive sled that can suit the needs of a more universal user. This sled was designed with the goal of being accessible for all sled hockey athletes. In doing this, current and potential athletes have the ability to easily find a sled that fits their needs without having to pay high cost for a custom product. The improved sled features the following:
A flexible bucket with modular seat cushions which allows one bucket to fit numerous sizes and shapes of athletes.
A Wrap Strap feature which offers protection and comfort, while the front strap pulls downward, the back strap secures the player towards the rear of the seat.
The bucket and blade mounting allows the user to independently modify each parts location for the most comfortable seat, ideal center of balance, and optimum blade width.
Weight and cost was reduction through a single part for the foot guard and skid. The foot rest is angled for improved ergonomics and an alternative strap guide is added to accommodate single amputee athletes.
These improvements in aesthetics, adjustability, and ergonomics help ensure that the FORMFLEX is improving the user-experience and outperforming it’s competitors.
Equi-Rhythm: Music in Motion on the Autism Spectrum
Autism is a developmental disability that can cause people to handle information in their brains differently. The purpose of Equi-Rhythm is to synthesize two types of therapy (equine-assisted and music therapy) to better benefit children on the Autism Spectrum.
The motion-sensing band is put on the horse’s leg in a location that will not inhibit movement or harm the animal. The pedometer-like mechanism inside the Equi-Rythm band records each unique movement that the child directs the horse to make. After the riding lesson is completed, the Sync button is pressed on the Equi-Rhythm band. The data is imported wirelessly from the lesson and is transferred to the Equi-Rhythm app. The app will trigger a corresponding sound every time motion is detected, thus creating a song that is entirely unique to the child’s riding lesson. The child can also alter the song by adding their own musical touches through the interface of the app.
Patient Transfer Aid
Patients and nurses continue to suffer from a lack of proper patient transfer devices. Nurses are still manually lifting patients in and out of beds several times during long shifts in order to provide patient care. The Patient Transfer Aid is a medical device intended to help nurses transfer patients in and out of bed. The device is adaptable to wheelchairs, beds, and toilets but also features an integrated chair that can also be used to transfer the patient across the hospital. The device is incredibly sustainable, manually driven hydraulic pumps are used to drive every product movement, unlike most medical devices currently on the market that use electricity to power the device.
Adaptive music is the practice of adapting existing musical instruments and methods to fit the capabilities of students with physical disabilities. Currently, this field is extremely small, and access to proper equipment is limited. Many musicians with upper limb differences (arms, hands and/or fingers are either missing or "underdeveloped") have figured out how to play guitars, cellos, pianos, and more. However, woodwind and brass instruments remain untouched. There needs to be an adaptive equipment system that allows students to retain physical interaction with woodwind and brass instruments, while allowing them to fully express themselves musically.
Enter the Cadenza system. It allows adaptive music students to choose from a wider variety of instruments, giving them options past what society deems possible. The Cadenza system is a three step process that emphasizes adaptability and comfort. Shown here is the Full Stride device, made for the independent musician. It allows for more advanced playstyles and focuses on professionalism, on a personal and social level. This particular model was designed for adaptive trumpet players.
Starting at around 14 months (and sometimes until the age of 5 or 6) many children find haircuts unbearable. Simply due to things such as shiny scissors coming at their heads or the buzzing trimmer at their vulnerable lobes. Whatever it may be this forces them to simply want to run out the door and away from barber/salon and put as much distance as possible as they can. Due to this, many parents are forced to restrain their kid in the barber/salon chair while barber cuts/trims with his scissors and loud clippers and trimmers.
Viboost is a booster seat designed for children that have a difficult time sitting still during a haircut. Due to the vibration noise generated from the hair clippers. Viboost counters these noises with a LCD TV loaded with a variety of children shows such as Dora the explorer. Vibrating cushions also distract the child from the vibration of the hair clippers to make it seem its part of the chair to take attention away from what’s going on behind their little heads.
The Linen Lift was inspired by an interview with the director of employee disability management at a large hospital system. Of the employee accident claims she managed, those involving back injuries with environmental service workers were the most prevalent, costly and debilitating. Each year, multiple injuries of the back and shoulder occurred among these workers from the process of moving bags of soiled linens from their collection hampers to the larger transport carts. This project sought to apply new design concepts to current process in order to reduce worker injury.
The standard methods and carts involved in the linen collection process have remained largely unchanged over the years despite relatively frequent employee injury. With the widespread use of existing collection carts, transport hampers and trucks needing to haul as much volume as possible, a total redesign was not financially feasible. Instead, the design process focused on a new intermediary device that would function within the existing system yet perform those motions that were injury producing. Additionally, only a few of these would be needed to support each facility thus maintaining a cost effective solution.
This new device contains a lift mechanism that deposits the soiled linen bags into the standard transport cart already in wide use. It performs the repeated movements of vertical lift and extension which were the root cause of the employee back and shoulder injuries.
The Linen Lift's important features include:
Handles- side handles allow for easy maneuverability
Wheel lock- foot pedal provides easy activation of the wheel lock to ensure machine will not move during use
Loading door- front-loading door is located at a comfortable height to facilitate the ease of bag deposit
Indicator light- signals that lift mechanism is in use and that the door is locked
Together, these features provide an easy to use solution to the problem of back strain and injury for the health care linen worker.
Shopping Bag and Cart for Clothing Store
This design project is solving difficulties in current users’ shopping activities, such as heavy product load, disorganized product variety, confusion with pricing and sizing.
The shopping bag meets a user’s need for a variety of purchases in smaller quantities. It can load apparel on the rack or on the side, freeing a customer’s hands to perform other tasks.
The shopping cart’s design meets a user’s need for purchases of larger quantities, accommodating a greater variety of items such as apparel with large accessories like shoes. When loaded onto the cart, the shopping bag functions as a convenient storage compartment for accessories that are otherwise uncomfortable to carry. It is also incorporated with shopping system to provide clear information on pricing, sizing and suggested trends if customer scans any product.
While parents go out with their baby, they may meet problems in different situations. They may change their babies’ diaper on the floor at a crowded place, or on a park bench. In a park lacking appropriate facilities, parents change their babies’ diaper on the lawn without the use of a portable changing pad. A shopping mall is usually a place where traveling to restroom requires a long walk. What’s more, when parents forgot to clean the change station after using it, babies are extremely susceptible to infection and disease.
Backin, the new design backpack provides an easy and healthy way for both parents and babies. Parents can change their babies’ diaper everywhere with their own changing station. It can also record the babies’ daily health condition and connect with app in the Smartphone. Before seeing a doctor, parents can send babies’ health record to doctors as well when needed.
Palet - Color your vision
Shopping for clothes can be difficult for anyone, imagine this experience as an individual affected by color blindness. Everyone’s wardrobe begins at the store, people affected by color blindness are no exception. However, people with color blindness often require assistance when selecting clothing to reduce the risk off making mistake. They either have to ask about anything they want to buy or inadvertently wind up adding clash to their wardrobe. Eventually, they learn how to be safe dressers buying white shirts, charcoal suits, and black trousers to eliminate guesswork.
Palet is a public color meter designed for people affected by color blindness. It can be installed in fitting rooms to help improve the clothing shopping experience and help people with color blindness feel more independent. Just because someone is color blind doesn’t mean they should limit their look.
Adaptive Service Carrier
ASC system is formed by an central dispatch and a mobile unit. By efficiently fitting almost any current services into modular-designed carts that can be carried and deployed at a certain spot, the profitability of these services can be dramatically improved with even half of the original cost. ASC can be used for both public services providers such as the government or individual small business by simply registering with the system and waiting for the cart to be delivered the next couple days. With the most accurate information and a mobile unit, ASC is truly showing people how the next generation of services could look like.
Hive is an online digital platform built for inspiration, collaboration, and innovation among team members. Hive is a place where you can sort, store, and collaborate on specific pieces of inspiration. Managing creative team brainstorming has never been easier.
Bug is a multi-media learning device designed to get kids engaged in the fundamentals of computer science and programming skills. Users connect their physical models to a mobile device or PC through an app, and can then program the model to give it unique personalities. Features of gameplay within the app are designed to teach fundamental programming concepts which can unlock new features to further the learning experience. Bug teaches the next generation to think of their media in new and creative ways while encouraging them to become generators of media rather than just consumers of it.
Huddle; Enhancing the Mobile NFL Experience
The objective of Huddle is to provide a seamless experience for those NFL fans out there that play fantasy football and keep up-to-date with all the NFL news and keep tabs on different teams. Currently, there are too many apps to accomplish your fantasy football needs. Huddle will deliver all the content these apps provide into one and notify the user of any new updates that would affect the teams they manage. Huddle will also keep the user synced with their schedules, such as fantasy match ups, trade deadlines, and NFL team schedules. Huddle makes it easier for fantasy football players to complete their tasks without having to do the thumb shuffle through many different apps.
BEAR: An Interactive Adventure Game
BEAR is an iPad game that promotes cognitive development, creativity and routine. It focuses on getting the child off of the couch and eyes away from the screen. It works by having the child name and take care of a bear. They can take care of their bear by completing scavenger hunt prompts. An example would be to get the bear ready for bed by taking pictures of their toothbrush, pajamas, and recording how the child and their grown up say “goodnight.” Once they have complete a task the health of the bear increases. The child can earn badges and play mini games that keep them coming back to the game.
Effectively Educating students, parents and staff about the Young Scholars Program
The goal of my thesis project was to create awareness for The Ohio State University’s Young Scholars Program. The program is funded by Ohio State, currently bringing in around 120 students a year. Ohio State having an enrollment total of 57,466 as of Fall 2013. With only 3,242 being African American and 1,949 Hispanic. It is important to give students from economically challenged backgrounds the opportunity to increase these numbers not only at Ohio State but other public universities around the U.S. It is vital that the program is marketed to students, parents, district staff, university officials and the general public. I have created a new branding system for the program, marketing materials and a promotional video, along with a tool kit that can be used to connect current scholars with one another.
Crux is a mobile app designed to help rock climbers find new routes, share information, and progress in the sport. The goal of this project is to grow the rock climbing industry by creating a stronger sense of community between climbers and making climbing information more accessible to new climbers.
Woven is a semi-interactive, hand-illustrated book that explores the overlapping recollection of a couple's first "I love you" experience. The project was inspired by a fascination of the fragility of memory (learned in a social psychology class at Ohio State). Emily and Max were interviewed separately and asked to recall this shared experience in their own words. Later, the manuscripts were laid out, contrasted, then intertwined to compose the final story. Illustrations inspired by the narrative were then paired with the two-voiced text to holistically tell the story of Emily and Max—a "woven" narrative.
Greenie is an iPad application designed to help kids learn and form habits of recycling at an early age. By leveraging the current trend of iPad use in the classroom, grade school children are able to begin learning through the device without a barrier. Greenie uses silly rewards to create motivation for kids to return to the application. Instead of discouraging wrong answers, the module characters only react when the user supplies the correct action. At the completion of a module, they are greeted with a new silly badge and the option of sharing the news with others. Along with visual prompts, this learning system helps reinforce key recycling tasks for learning retention and habit formation. Greenie teaches the next generation about the complexities of recycling and how to become life-long stewards of this place we call home.
Ballot; A digital resource to assist young adults with the voting process
Voting is a right, yet it is one that Americans increasingly don’t exercise. Whether it’s because of confusing ballot language, or the perception that these issues don’t pertain to a particular voter—the simple fact is, voter turnout is decreasing, especially from young adults.
For my senior thesis project I researched drop points in the voting process by young adults. Using that information helped me developed the idea for a convenient responsive web app to help engage young adults into the voting process. Ballot can walk users through the registration process, help them research issues and candidates in clear, easy to understand language and remind them when and where to vote. The app also allows the user to create a handy checklist to remind them how they intend to vote.
Re/volve is a system designed to minimize waste by repurposing old materials into beautiful, handmade products. The objective was to design a service that connects producers of waste (people and businesses) with artists and designers that can create something new from it. From there came the opportunity to sell the products in an online platform. It was also very important to create an awareness of the power of upcycling and make it seem like something that everyone can contribute to.
Final deliverables for the project included an animated video that explains the idea, a website concept shown through a video walk-through, and a documentation book that further explains the research and ideation behind re/volve.
A NEWtritious YOU
TARGET A NEWtritious YOU is a service design project designed to help improve the problems that arise with food deserts. Food deserts are areas, urban or rural, that have limited access to fresh food. Especially in urban areas the neighborhoods are only services by mini-marts and fast food. A lot of problems evolved from the food desert dilemma. Two problems focused on for this project are: access and education. Because of the lack of fresh food in the area there is a generational gap in knowing how to plan, budget, and cook fresh meals. This project focuses on the educational and problems of access that food deserts cause. Watch the video to find out how these problems are addressed.
An online community aimed at providing encouragement, support, and growth for women involved in auto sports. DRIVEN bridges the gap between learning and practice and fosters an area where women drivers can learn and expand their skills with their vehicle. The heart of the community features a mentorship program that facilities connection of students and more experienced drivers in all types of racing.
Studying the Bible can be difficult at times. Being so far removed from the history and context of when these books were written, readers often expend time and effort to correctly interpret what the authors originally intended. Surely there can be a better way of learning all the truths in the most-read book in the world…
As a concept application, illumino seeks to fill in the gaps for users. By pulling together content from various online resources, illumino helps Bible studiers learn about what they’re reading without having to consult lengthy and expensive print-based resources. This information is pulled together through the Bible Reader: an interactive, augmented reality function that layers information directly onto the Bible’s text. The other features of illumino—Reading Plans, Devotionals, and the Community—all serve to encourage users in growing their Bible study chops.
Learn more about illumino here.
Got writer's block? Can't seem to create that fabulous character who will exist for eons and eons as the talk of the century? Persona has your back.
Persona is a mobile application targeted specifically towards video game story-writers and enthusiasts that aids them in fictional character development. Current and aspiring writers can use this as an electronic aide to make their budding characters into more 3-dimensional and believable beings.
With the focus on video games, this application allows the user to draw inspiration from other video game characters. Because this application includes information from the gaming universe, it also allows for video game fans to learn more about their favorite characters as well as find similar ones. Creating and learning about character creation has just got easier.
Diversa is a visual exploration of distinct modes of hyperreal imagery and motion graphics as a way of expressing that reality is experienced differently by every individual. Borrowing influences from philosophy and contemporary cinema to develop a unique amalgamated visual style, the film's design process combines 2D motion graphic techniques with 3D animation to correspond with a narration constructed from opinions of everyday people.
Zero Waste Pilot Study
Zero waste is defined by diverting more than 90% of solid waste from landfills through the practice of recycling and composting. In 2013, OSU reportedly diverted 31% of their waste through recycling, but would like to reach a 90% diversion rate by the year 2030. This shift not only requires structural changes in how waste is collected and processed, but also a fundamental shift in the mindset and behavior of students, faculty, and staff. In order to address both of these challenges, this study (1) pilot tests a zero waste infrastructure in Lincoln House residence hall in order to gauge feasibility and anticipate transitional challenges and (2) explores the decision-making process associated with recycling on campus and examines the effectiveness of four design interventions, each encouraging students to recycle and compost in Lincoln House.
Designing Environments to Foster Collaborative Creativity
Creative collaborative work is important for most industries to remain competitive because knowledge workers are increasingly required to solve wicked problems through the collaborative efforts of individuals from different disciplines. A better understanding of this topic will support the planning of spaces for collaborative work, potentially improving the innovative problem solving capabilities of knowledge workers.
I completed a literature review of creative collaborative spaces and determined that the graduate studio at OSU falls short in supporting creative collaboration. These activities were challenging due to limited wall space for sharing ideas, no space for meetings, a lack of storage and a lack of ownership. I developed a pre-test/post-test research design with an intervention in the form of a re-design of the studio space. I led several participatory activities to inform this new design. In comparing the pre-test results with the post-test results there is an increase in “feeling creative” and also the perceptions of the quality of collaborative work has improved for the people who work in the new studio environment.
Tiny Maia follows a character inspired by Hans Christian Andersen's Thumbeline. As the player guides Maia through her exploration of the world, the player is asked to look at the world from a new perspective and to discover Maia's nature.
A Story of Halfway Around the World
High-end tourists commonly frequent long-haul airfares, but airports are seeing a trend in average travelers increasingly booking 10+ hour flights. Are travel service providers equipped to welcome and accommodate these thousands of new passengers? Air travel faces the problem of a deteriorating quality of customer service and travel assistance as the number of passengers increase. Newer technologies such as touchscreen and self-servicing kiosks provide improvements to the flight experience; however, these implementations overlook the problem at its source: human services and person-to-person interaction. The industry needs to design around the human condition of airfare, emphasizing for a successful process and experience that accommodates all travelers
Remnants is an animated short that draws considerable inspiration from Kubrick's 2001: A Space Odyssey, Arthur C. Clarke's short story The Sentinel, and That Game Company's short-form game Journey. In response to these films I am referencing a narrative structure Kubrick and Clarke called "mythological documentary" to explore the fundamental nature of our universe through the vivid visual experience of a lone character at the end of time, and the metaphoric connotations of isolation on a journey into the unknown. Set at the end of the universe, a young girl drawn to the horizon leaves her home and embarks on a journey to the edge of day and night, culminating in a transcendent experience on the dark side of her planet.