The Hero Pump
Enteral feeding is a hot topic in the medical field, nowadays and is used by patients of all ages and medical conditions. Various consumer and FDA reports back up the statement that current enteral infusion pumps are not durable, intuitive, or reliable.
The goal of this project was to solve these various design challenges in a way that enhanced the user experience with an enteral infusion pump. The project centers around refining the user interface and ensuring that the final design allowed for portable, home, and hospital use.
The Hero Pump, a rotary peristaltic, positive displacement pump, named after the Greek mathematician and engineer, The Hero of Alexandria, bridges the gap between home and hospital use. All of this is made possible through the choices made for the dovetail mounting system, control-locking features, and the cassette-style pump set, among others. The intuitive interface and mechanical cues also ensure that the user understands and easily remembers how to use the pump
The Safepak is designed to help novice hikers feel more comfortable and prepared for whatever may happen in nature. The front pocket is a pre-packed first-aid kit, allowing users the ability to get out and go without needing to worry about if they packed all the necessary items. On top of the regular pocket where the user can store whatever they like, there is also a sturdy frame that can serve as a brace for splinting a break or a sprain should an accident occur on the trail.
The pack is round, making it look inviting, and can hold 24 liters of gear, making it perfect for up to a full day out in nature. With the Safepak, anyone can be a hiker.
Women's Lacrosse Helmet
Women's lacrosse has a shockingly high rate of head injuries and concussions, and players currently wear no protective equipment except goggles to cover their eyes. A women's lacrosse-specific helmet is needed in the sport to keep players safe. This design uses a compressed foam material to offer a lightweight and minimal solution that protects WLAX players from the types of hits they're most likely to suffer from. It offers a dial adjustment system to make sure that it can fit any size head comfortably. The separate, moving piece also allows for an opening in the back for players to wear their hair in a ponytail (the way they're most comfortable) without hindering protection.
The Caire Safety Syringe
The Caire Safety Syringe was developed to protect healthcare workers from sharps injuries. With ~600,000 occurring in the U.S. annually, the threat of needle pricks and contraction of a bloodborne illness such as HIV or Hepatitis B/C present a huge risk to those working with and around these implements every day.
This product aims to reduce that risk further, with automatic needle retraction upon release of the device.
Caire provides safety where most other syringes fail, during the short window after the cap has been removed and the shots administration. While some alternatives immediately retract after full depression of the plunger, they leave the user at risk when there is a combative patient, the syringe is dropped or if it isn’t immediately disposed of in a sharps container. With the Caire, all you have to do is let it go and you’re protected from harm.
Natural disaster shelters are a high stress environment, where people have very little personal space. With very little space, and floor mats and cots being uneasy to fold up or store away, many victims end up staying on their sleeping space the entire day and night. This makes their sleeping space become very unsanitary.
Compack is a natural disaster relief product that would be distributed in a disaster shelter. It is a sleeping mat that folds up into a bookbag with ease. It also has 2 detachable pockets that stores a first aid kit and a pillow. The mat being easy to fold up, allows users to fold up and store away their sleeping mat during the day, allowing users to use their given space for other activities. The goal of Compack is to help improve disaster victims’ living condition and experience in a shelter.
SIGNAL Intelligent Bicycle Light
SIGNAL is an intelligent bicycle light working to combat cycling collisions. In 2013 there were 48,000 injuries and 743 fatalities to pedal-cyclists due to motor vehicle accidents. 39% of these fatal crashes happen during low light conditions between 6:00pm and 12:00am. To combat these statistics, SIGNAL increases visibility and informs drivers and pedestrians of your intended movements. Sensors that read you determine whether you are turning or braking and if it is a low lighting condition. With a simple rotation, the head of the light can be directed to the rear to accommodate straight and drop bars. SIGNAL is a handlebar-end cycling light that is designed to be as intuitive as riding a bike.
Haul of a Show
“Haul of a Show” is a concept for a mobile venue that allows artists and performers to consolidate the resources of a stage, sound equipment, and lighting into one trailer-sized package. Having these three resources in one place makes renting and transporting equipment much easier. During my research I found that a lot of valuable time is wasted the day of a performance in setting up equipment, running cables and setting queues that could be arranged the night before. This venue is meant to be used within the context of a local flea market or food truck festival. With the rising popularity of these local events, local musicians and artists could use the resource of this trailer as a more affordable means to share their art.
Better Solution For CPAP Mask
Aerate focuses on solving people the physical issue of sleeping health. This product provides the unique structure to the connection between the mask and hose, and the connection between the mask and straps. The ballshape connection provides a wider range of motion which allows user make a movement during the sleep. It also avoids the problem of unintentional disconnection with the hose. The connecting part between mask and straps simplifies the complicated steps of wearing and adjusting the traditional mask. It gives feedback for the correct connection. This design can be applied to different types and different sizes of CPAP mask. All the parts can be detached and replaced easily. Aerate provides the user a comfortable and safe sleep experience.
The idea behind The Go-Locker came after looking behind the scenes of large-scale football equipment management and transportation. A tedious process that requires an immense amount of planning and organization each week as the team transports 16,000lbs of equipment to away games.
Current methods of equipment transport include utilizing varied crates, bags, and rely on manual labor. The Go-Locker aims to minimize the physical and mental stress that comes with this current process. A two-in-one cart product, The Go-Locker securely transports the players’ uniforms and bags. After arrival, the cart can be split into its separate parts for efficient navigation and direct locker setup.
The function of the Go-Locker is to aid in several stages of the equipment transport process as a whole. Not only aiding in efficiency and innovation, but also creating a more enjoyable environment for the people involved.
High chairs have many problems with safety, comfort, and cleanliness, especially the ones people use in restaurants. There needs to be a better high chair for commercial use that satisfies both customers and restaurant owners.
Tri-Chair solves the current problems with high chairs.
Tri-Chair provides extra safety with its wide base, ideal height for the restaurant table, safety straps, and lower front leg which create less gaps between the baby and the table (or parents).
The steam bended wood parts give the structural interface, and each plastic parts are made with GFN, EVA, PP, and ABS materials for its cleanliness, durability, stability, rigidity, and efficient manufacturing processes.
Tri-Chair is designed for longevity and versatility. By rotating the seat, Tri-Chair can grow with the child. It gives three different child seating solutions for the newborn, infant / toddler, and preschooler. With Tri-Chair, it is easy to find the best fit for the child in the restaurant!
Diaper Change Station for Public Restrooms
Changing a child’s diaper is often a hassle, not to mention having to do it in an unfamiliar and public place. The Loon Diaper Change System is designed with both the child and caretaker in mind to aid in the process of changing a diaper in a public restroom from prep-time to cleanup.
The Loon table features an antimicrobial, vinyl resting area for the child to keep him or her comfortable and safe during changing. Entertainment is provided by the embossed balloon pattern and transparent cell phone viewing shelf. The table is easy to wipe clean through its soft and playful form while the curved design feature allows the caretaker to stand close to the child and keep changing supplies within arm’s reach.
The addition of Loon accessories increases productivity before, during, and after changing, reducing the amount of time spent in the restroom.
A one time use device that is marketed to supplement, not replace the current spectrum of load bearing climbing equipment.
It is a load bearing piece of equipment that inflates to take the contour of a crack system.
The current paradigm in climbing protection involves forcing metal pieces into crack systems in rock, the Airbag allows for more surface contact with the rock. This makes for less of a chance for a piece of equipment to wiggle out of place while not bearing load
A malaria rapid diagnostic kit designed for travel.
From my first hand experiences in Tanzania and research conducted at The Ohio State University, I was inspired to create a malaria diagnostic kit for travelers and backpackers. The product is designed for portability and is meant to help travelers avoid underdeveloped hospitals in third world countries.
While abroad, travellers face many issues with medical facilities and personnel. In many malaria-endemic countries, the lack of resources is a major barrier to reliable and timely diagnosis. Health personnel are under-trained, under-equipped, and underpaid. A clinical diagnosis of malaria can be time consuming and challenging due to the non-specific nature of the symptoms and crowded health facilities.
The mosquito diagnostic kit aims to solve these problems by encasing all of the components a traveller needs to diagnose themselves with malaria and a detailed instruction booklet in a waterproof, portable container.
Easy Clean (Cat Litter Box)
30.4% of households in the United States own one or more cats, and the total number of cats in the country is in excess of 74 million. The number one concern of can owner is inappropriate elimination. The current process of cleaning the litter is complicated and inefficient, leading to less frequent cleaning, making for an unpleasant environment for humans and cats. The new design replaces the traditional scooper and combines both closed and open features, saving cat lovers time and energy as well as providing a better experience of cleaning and maintaining the litter box.
The Buzz: Coffee Connecting Community
Currently in Franklinton, the redevelopment has stalled, main gathering spaces are still very limited, and the communities of people are divided in the area. Even as the “artist” population grows, there’s a sense of disconnect and detachment from the existing “residential” population. How can progress be facilitated? How can the populations connect in a space that also draws interest from external commuters? The Buzz is a space encouraging the fusion of community over coffee, integrating the artisan craft of coffee bean roasting with the spirit and richness of Franklinton in order to determine a solid sense of place. By establishing a connection to the symbolism of a beehive as a community hub, the space promotes a united municipality, working and growing together. Coffee houses are known community “third spaces”, spaces aside from home and work, where patrons can relax and meet. In turn they act as a catalyst for continuing redevelopment in the growing neighborhood. The Buzz: where caffeine and conversation are endlessly flowing.
Thrive: A Lifestyle Wellness Center
Physical and mental health are the backbones to wellness which make up Thrive, a wellness recreation center designed around a theme of balance. It merges the characteristics of physical health (muscular strength, cardiovascular strength, endurance, and flexibility) with the thoughts, feelings, and behaviors which express mental health to create a balanced, multidimensional and holistic interior environment. These characteristics work in conjunction with design principles of hierarchy, contrast, and scale to allow users to achieve a self-directed mind, body, and soul balance which will overflow into their daily lives.
Senior Electric Shopping Cart Solution
Electric shopping cart in the current market could not meet most of seniors’ needs. Seniors’ health condition is different from younger consumers’. They walk to stores getting tiring experience; they have vision reduction; they are lack of muscle training and are unable to reach items or carry bags. Therefore, electric shopping cart should be designed to make improvement for seniors.
Care cart is created to provide safe, sturdy, reliable, electric shopping carts for worry-free senior shopping-care services. Seniors with medical conditions could use cart more efficiently and comfortably. The highlighted features of care cart are movable chair and basket, which offer users more flexibility. Also other features, for example cloth storage, ergonomic control system panel, provide comfortable feeling for users.
Atlas Grocery Caddy
Getting an entire trip’s worth of groceries inside the house is a tedious task. Even when you manage to grasp every plastic loop in one try- it is heavy, your fingers get crushed, it’s difficult to close the trunk and lock the car, and fishing out your keys and trying to open and close the front door is a nightmare. The Atlas aims to alleviate all of that. It is a simple solution for moving and organizing groceries.
They say the kitchen is the heart of the home.
Expanding that idea, could the same thing be said about a grocery market?
Can a grocery market be the heart of the community?
Although Franklinton is on track of a 10 year-long renovation plan, the resident’s issue of living in a food desert remains unresolved. The solutions is not as simple as placing any grocery market in the neighborhood. The market must provide instruction and inspiration on how to use these new resources.
Station Market provides three services, a grocery store, a gathering space, and a restaurant.
To promote inspiration, the market features a new recipe each week. Special displays with the ingredients are set up with the instructions. During the day the restaurant becomes a classroom where people can learn the new recipe. At night the restaurant opens and the new recipe is served as a dish.
The project aims at creating an environment suitable for making a sightseeing tour bus into a more relaxing place for people. While doing so, the design won’t sacrifice the bus’s practicability to achieve this goal. Overall, this project’s focus is on creating a positive service or experience by altering the environment of the bus.
The shade works as a barrier for rain and winds. Since it is translucent, the barrier it provides doesn’t block the sightseeing of those on the bus.The design of shade slides allows for the option to cover more space, while the rotation of the slider simultaneously allows for the top layer to double over the bottom layer to provide stronger shade coverage. The system adjust how much sunlight goes through by changing the each layer’s position.
SWE-BUS can redesign the first floor to a customizable area; in this design, SWE-BUS features a food service center design that creates a new sightseeing travel experience.The food service center in this design may change based on food service needs for different routes.
Senior lifting mobility solution
Senior mobility issues affect every aspect of senior life. They face inconveniences to basic movements such as walking, sitting and standing to hand-assisted movement like going upstairs and picking up items. More importantly, most mobility issues can result in severe safety concerns.
Current products, like walkers, only focus on solving one mobility problem at a time. Although it helps seniors walk, problems still remain when it comes to switching between sitting and standing. Walking, standing and sitting have yet to be addressed as whole, which has ignored by most designers.
The Levelator provides a straight forward solution to align the orientation of walking and sitting together and enhances the user experience at the aspect of accessibility and comfortability.
HardCore: The Cider Hub of Franklinton
HardCore is a do-it-yourself cidery and bar where patrons can create their own cider from locally grown Ohio apples. The cider created can then be fermented into a hard cider by workers on site, or taken home to enjoy as a soft cider. The process of concocting cider fits perfectly within the Franklinton Maker Community, as well as the ever-growing craft-beer community throughout Columbus. The ability to turn your cider into a hard cider allows a range of users to experience HardCore. Families, millennials, and cider enthusiasts can all benefit from what HardCore offers. The trade of brewing hard cider creates jobs for existing residents of the Franklinton community, bringing a unique atmosphere to the adaptive reuse of Engine House No 6.
The Holy Grill: Music Venue + Bar
The Holy Grill is a music venue and bar in Franklinton, Ohio. Located just west of downtown Columbus, The Holy Grill is hybrid program of a music venue, meeting space and a restaurant. It will bridge the gap between the residents and the artists that currently inhabit Franklinton.
This space will take the place of the Veterans Memorial which was used for smaller community events and torn down last year, The Holy Grill will now be used for those functions. This new space will be welcoming to everyone to create an inviting and compelling destination point in Franklinton. Music is a universal language, it brings people together and is necessary for Franklinton to grow.
Exercising is the most basic and efficient way to stay in good physical condition, especially for seniors. However, weather conditions, health conditions, lack of equipment, limited knowledge, and other reasons may keep the seniors away form doing exercise. Senifit aims to provide a better exercise experience for seniors.
Senifit senior exercises equipment has two parts separately used for upper body and lower body exercises. The upper body part focus on arm, forearm, wrist, and finger exercise, while the lower body part is for exercising thigh, knee, shank, and ankle.
Both parts have simple motion exercise with light scale resistance appropriate for senior daily workout. With easy to operate form and supporting parts, exercises for senior become safe, efficient, and encouraging.
The Market on W. Broad
The Market on W. Broad will offer the residents of Franklinton a place to gather and engage with community members while purchasing local goods provided by urban farms and food vendors found in the heart of Columbus. Urban farmers will be providing their locally grown and affordable produce that is delivered to the market fresh every week as food vendors will supply fresh and ready-made items on the spot every day. In addition, local beer connoisseurs will be able to experience and explore the art of brewing while attending fun-filled tastings provided by Columbus craft beers of the month at the Beer Garden found on the second floor. The Market on W. Broad will give community members an authentic Franklinton, Ohio experience that highlights the evolving, vibrancy of the community and its members.
Rework is a design studio and supply store located in Franklinton, Ohio that offers locals and professionals a place to exchange ideas and promote the importance of recycling and repurposing materials. Rework provides a multifunctional space with a “do-it-yourself” philosophy for users to learn and create to fulfill their need and give new life to found items. Set in a historical building, rework embodies repurposing inside and out. The workshop provides a space to create new useable pieces from found items to serve new functions, fix broken household objects, and recycle materials brought in from manufacturing sites throughout Franklinton. Whether customers seek help on a project or to purchase an item, the resources are local and available. Rework is a catalyst for community activity and involvement by offering economic benefits as well as sustainable choices. Rework welcomes a population of local creatives who will inspire a community and beyond.
Art x Life
Art x Life are art-based live-work units located in Franklinton. By infusing residential and working spaces into the district, Art x Life allows local artists and designers to both work and live in the same space, at the meanwhile supports the artists community by providing free art classes.
Being close to the Arts and Innovation District, there are art events held weekly, creating a good cultural environment; having Idea Foundry nearby enables a good working environment for the Art x Life.
In terms of interactions between old and new structures, interior private porches on the second floor allows residents to connect with the view outside; and the interior lighting design brings the echo of the existing church inside.
YOUnique is a community center that serves to stimulate the creative process while fostering a deeper appreciation for the arts and the Franklinton community. It draws on the makers movement emerging in the surrounding area and addresses the critical need for a youth-based art center. Research indicates that curricular and extracurricular art studies not only help to keep at-risk students in school but are critical in the maturation of the adolescent brain. With large spaces conducive to the development of gross motor skills, YOUnique aims to motivate individuals to express their creativity through a variety of art mediums. Large windows and a center light well allow for visual access to green elements and natural light to illuminate the creative process. It’s authentic. It’s collaborative. It’s YOUnique.
Franklinton’s New Favorite Hangout
Connecting community by six degrees
Franklinton’s new neighborhood bar provides a historic, inviting, playful, and social community environment to create connections between residents, visitors, and the city. The metaphor of six degrees of separation is used as the starting point for the spatial experience. The theory states anyone on the planet can be connected to any other person on the planet through a chain of acquaintances that has no more than five intermediaries. The building grid guides users throughout the space to new shifted moments that create excitement and social connections, closing the gap of six degrees of separation. Six° has something for everyone from drink specials for the happy hour hunter, games for the entertainment enthusiast, employment opportunities for the busy bartender, and new networks for the productive professional.
The Root: Urban Kitchen
The Root is my proposal to reinvigorate the Franklinton neighborhood with locally sourced food directly from local farms, and create a market experience that promotes healthy eating.
The Root is a local market that provides educational cooking classes and prepared healthy food choices in a café style environment. The aim is to create a space that the community can gather and learn about the benefits of a healthy lifestyle, through cooking and nutritional education. It is a one-stop shop for organic, fresh foods.
How can one market influence a healthy change of life? Buying local produce and supporting local farms is one way to start because of the better quality food. An ideal location for this type of market is Firehouse Ten, located on Broad Street. The former engine house is just minutes away from downtown Columbus. People can access it by foot, bike, car, or bus.
A healthy lifestyle can make a difference for individuals and by extension a community’s overall health. The program designed for The Root is intended to help bring this community together through healthy eating and education.
The Well: Community Resource & Activity Study Center
The main design concept focuses on identifying the needs of three distinct groups of people in or nearby Franklinton (nursing students, residents, and visitors) and creating a hybrid program that cultivates a sense of community among them. My proposal is to convert 553 Towne Street into a unique community center and café to provide each group spaces they need. The former grocery store located on the corner of Town Street and S Gift Street is a three-story building. The first floor is the café,the second floor is dedicated to family and community activities and the third floor is a study space. Programmatically, the café mirrors the street level noise and energy. It is intended to be a social gathering place to promote interaction among different groups of people. The second level interacts with the first floor through an atrium and the study area on the third floor is the most removed from the street level and is conceived to be the quietest space for studying and learning. Together, this hybrid program addresses the needs of three distinct user-groups but brings them together to forge a unity among the members of Franklinton.
553 Market, Bar & Grill
A new life has been brought into the Franklinton community by attracting people from the downtown area of Columbus to Strong Water and Land grant Brewing Co. This new bar and restaurant scene has been successful, but neither of these locations address the issue of needing a family friendly restaurant or grocery store in the community.
In order to resolve this issue I have suggested the revitalization of the 7,662 square foot historical building located at 553 W. Town St. Franklinton, Ohio.
The new community of people circulating from downtown will have a greater cause for entering further into Franklinton by visiting 553. This revitalization will accompany East Franklinton’s theme of adaptive reuse, further helping create a socially innovative environment that is fueled by the community.
553 will provide fresh food, locally brewed beer and an opportunity for the community to gather. The market provides an opportunity for a convenient grocery shop. The Bar & Grill encourage the idea of family dining and also offers a new attraction community.
Even with the rise of social media, there has been a sharp decline in social connectedness in the last 20 years. This alienation is leading to other, more serious problems and can be linked to decline in mental health and other societal issues. alien•nation is a series of interactive installations promoting the formation of social bonds and being alone in a positive way to help reduce this feeling of alienation. Each unique installation provides an experience for viewers that is meant to inspire creativity and create a feeling of connection to the community. In addition to these installations, an activity book is available that can be taken home and used to inspire people in their everyday life and on the go. These installations and activity books create a sense of community involvement and bring light to the issue in a way that is inspiring and light-hearted, not serious or depressing.
Breeze is a responsive wayfinding system that enables you to walk the streets of Chicago with confidence and ease. Explore the city at your own pace, from Willis Tower to the shores of Lake Michigan, and discover the true heart of the city on the way.
Walking is the best way to see all Chicago has to offer. However, this is a daunting task for most people who are not familiar with the city. Mobile navigation is a great resource, but our reliance on looking at the map can be a major distraction, causing users to focus more on where they are going rather than enjoying the process of getting there. These distractions can also pose some personal safety risks.
Breeze utilizes the back-end navigation functions of your smartphone, pairing your device with digital signs known as waypoints. These waypoints are located all across the city and act as your visual guide as you walk block by block to your destination. They recognize your unique device and provide personalized directions, eliminating the distractions caused by the need to repeatedly check your phone.
With Breeze you can see the city, not your screen.
Embark is a system that enhances the airport experience by providing more customized, interactive, and effective information. Embark takes the current impersonal atmosphere of traveling and brings the experience back to the individual.
The system is composed of interactive displays and a mobile application. Using data from your smartphone, the information displays detect when you are approaching and update the information to show only approaching passengers flight information. This eliminates excess information and allows for quick information retrieval.
In addition to housing your boarding pass and complete travel itinerary, Embark allows you to discover events taking place in your destination before arrival. It provides you with the opportunity to browse featured events and specific categories to be sure you don’t miss out on any of the fun.
Votable is an interactive online resource that simplifies the process of becoming an informed voter. Votable compiles issues and races that will appear on each user’s ballot for the next election and helps them to visually learn about each topic.
Ballot issues are represented by interactive circles, which show whether information from the Internet is mostly against or in favor of different initiatives. Users are able to learn more about each issue by clicking on the interactive circles and following the link to read the web article. Comparing candidates has never been easier. Users can view the positions of each candidate side by side and see where they stand on the issues that matter to them.
Each time a ballot preference is selected, it is automatically saved to the user’s profile. The Votable mobile application allows for easy access to saved preferences while voting on Election Day.
When was the last time you flew? Were you headed to a big meeting? Did you book a once in a lifetime vacation? Were you trying to make it to your best friend’s wedding? Airports are highly emotional and stressful places. People should be focusing on their reasons for flying not how much they have to deal with when flying.
Captain is a wearable application that helps guide you through the chaos and stress points of airports. This application allows users to navigate through different airport systems, manage their time spent at airports, and prioritize their tasks. Captain focuses on preemptive problem solving instead of reactive problem solving. It also empowers users to plan an effective and informed airport strategy.
Take control of your flight plan, Captain your travels.
Breathing Space delivers content that harbors the same principles of meditation in a way that is relatable and easy to execute. One of the most effective, and yet the simplest ways to relax is to simply concentrate on your breathing. However, if someone is instructed to sit quietly and focus on their breathing, their mind will race with a million thoughts. How do we still our minds? Breathing Space provides graphic visuals to aid in concentration and keep the mind from wandering.
Breathing Space also educates users about how to create their own zen zone, which is a space completely dedicated to their relaxation process. The user chooses a space in their home they can call their own and that can be completely dedicated to relaxation. This can be anywhere from a room in their house, a walk-in closet, or even a nook in their bedroom. From there the user is encouraged to make the space their own! Incorporate seating, nature, soft lighting, and their favorite scents and sounds.
TOUCHOSU is an interactive campus platform that promotes student organizations and clubs, fun campus events, and fairs and activities through diverse, creative social media experiences. The brand consists two physical applications. The interactive billboard serves as a primary source that introduces the basic and comprehensive information about on campus organizations and clubs to people. It can be located in any open public areas, such as bus stops, dinning halls, libraries and gyms. It is designed at average people’s height so that the users can easily reach every part of the screen. Users also can directly download the app on mobile devices. From events updates to organizations activities, the mobile app covers all the news feed on campus.
Scope is an application that allows you to immerse yourself in an interior space through video. These videos are created for the people by the people using current technology in order to convey a realistic,first hand experience. This system operates through a mobile application, connecting you through social media while guiding you through spaces you have yet to step foot in. You can seek out videos of spaces you plan on going to, spaces you have heard about, and even spaces you have dreamt of being in. Scope gives individuals the opportunity to explore the interior world.
We live in a society that stifles creativity.
Everyone has a creative interest, but many struggle to start and remain diligent in pursuing them due to a feeling of inadequacy and a social pressure to make amazing work right away. Because of this, those who try often feel lost, frustrated, and uncomfortable in the creative process, and stop before real progress can show.
Spark is an interactive experience that encourages and empowers people to self-motivate behind creative passions and interests.
Sparks allows users to discover creative interests, find and set tangible creative goals, organize projects, and receive real-time guidance, encouragement, and feedback. Overtime, Spark provides users insight to their progress, giving them the motivation they need to move forward.
The Roam brand intends to speak to the people who are longing for a way to occasionally disconnect. It is my hope that as people learn about Roam's purpose, they will be inspired to enjoy some of their moments free from the interruptions of ringtones and notifications.
Roam's concept was developed after a robust research phase regarding how our society's incessant use of technology is negatively affecting our relationships. The Roam device aims to minimize this by giving users the option to use an alternative to their smartphone during times when they don't need or want to be so connected. Roam can tell the time, make outgoing calls, and receive very minimal notifications.
The Roam device stays in contact with the user's smartphone through a mobile app, so their phone can stay at home. The user can select a few "Priority Contacts," which helps eliminate trivial distractions that could prevent them from enjoying the present. Outgoing calls can be made exclusively to Priority Contacts or 911, and only the user's Priority Contacts can send alerts to the device. Additionally, automated text messages from the Roam device keep the rest of the user's Non-Priority Contacts in the loop so they know when the user is Roaming and can’t reply.
The FoMO Exhibition
The FoMO Exhibition is an environment where visitors can learn about the Fear of Missing Out through information graphics and interactive visuals for an engaging, educational experience.
The exhibition is designed to:
1. Encourage interaction through generative data visualization activities that allow visitors
to analyze how FoMO affects their lives and the lives of others.
2. Educate visitors about the different aspects of FoMO through exhibition graphics.
3. Provide resources that include helpful tips on dealing with FoMO.
Establiss is an inspirational habit tracking system consisting of a tangible journal and a companion phone application to help you focus on the journey of conquering your goals.
This journal is different from other planners, helping you to apply intent, positivity, and self development to your life. Establiss will walk you through three sections to help you: discover your goals, set intentional habits, and thrive in your progress.
The companion phone application allows you to set daily check in times along with weekly reminders to return to your journal. The app’s simplicity keeps you more focused on your tangible journal and less on your technology.
Plexus enhances the doctor’s office experience by creating a clear and effective method of communication. It is a system of interfaces that provides patients and doctors tools based on what is necessary before, during and after an appointment.
It can provide patients with mobile check-in, access to their medical records, in-depth treatment options, and advice from the doctors. Plexus stores and presents doctors with organized patient information, while using imagery and layman’s terms to communicate. Plexus is intended for use in primary care offices but has the ability to be integrated in all medical environments.
PALS - Patient Assistance and Learning Services
PALS is a series of digital interaction screens designed to divert a child’s attention from the pain and chaos associated with hospital emergency rooms. PALS aims to provide a happy experience and break the negative stigmas children associate with visiting hospitals.
PALS does this by introducing new animal friends through digital screens positioned on emergency room walls. They new animal friends interact with the patient, making the child feel comfortable, and introduce him or her to any procedure that will take place in a way that is easy for them to comprehend. Additionally, they administer interactive games with the patient until the doctor is ready for their visit. PALS not only improve emergency room experiences for the child, but also for the parent and hospital staff.
Fast Fashion: A term used in the fashion industry where styles and trends are massed produced
quickly and inexpensively to allow the mainstream consumer to buy current clothing styles at a
lower price. Because of this, major fashion industries constantly bringing in new styles and
producing them very cheaply and low quality. Clothes created from Fast Fashion brands are
manufactured in sweatshops and factories located in under developed countries where the wages
are low and conditions are poor. As consumers, we produce massive amount of waste by buying
and throwing away clothes. The problem is, as consumers, we are not aware how much the world
is compensating for the clothes we buy.
Thoughtful Threads is an activity book that gives us a positive and guilt free experience where we
can have fun while thanking people in the world for creating the clothes we love.
Gatefold is a digital interface that aims to revive and reinvent the visual experience that once accompanied tangible forms of music, like CDs and vinyl records.
Gatefold consists of a simple design and development application, used to create digital “booklets.” These booklets are then embedded within the Spotify platform. A listener simply clicks on the Gatefold icon next to an album that they are listening to, to reveal a horizontally and vertically scrolling interface full of kinetic and interactive artwork, lyrics, liner notes, embedded video, and bonus content.
This project uses the Black Keys’ Turn Blue as a case study to demonstrate the capabilities of the Gatefold system.
Movable is an online community of designers coming together to share feedback, discovery and knowledge on the subject of motion design.
A designer posts their work to Movable to receive feedback and to share their work with others.
Constructive feedback is encouraged through specific motion tags that allow users to easily provide feedback in a positive and meaningful way.
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The Boy Who Draws Cats
The Boy Who Draws Cats is a short film that presents the important visual and substantive qualities and perspectives found in traditional Eastern ghost stories. The intent of this film is to communicate these characteristics in a culturally accessible way that makes it easy for Western viewers to understand and accept the alternative values that are commonly presented in an Eastern ghost story.
My film is an interpretation of a traditional Japanese folk tale that presents “guardian ghosts” in the form of “living drawings” as shown by the cat drawings created by the boy in the story. Unlike the haunting and sometimes scary ghost characters of Western ghost stories, these guardians are a comfort to those they protect and are a key feature of Eastern ghost culture and philosophy.
Framing Wicked Problems Using CoDesign and a Hybrid Design Toolset
This thesis explores the value of Designers in an expanded capacity as ‘makers’ of sense (not just objects) in the front-end of the Design process. An exploratory Participatory Action Research (PAR) case study, centered on transitional care and support for adults with autism and their families, was conducted in parallel with the development of a new digital tool for collective sensemaking to investigate the value of a hybrid (i.e., physical and digital) design thinking approach. Adults with autism, parents, and healthcare providers/administrators from The Ohio State Wexner Medical Center and Nationwide Children's Hospital collectively uncovered root problems and generated disruptive opportunities to support stakeholders in reaching their maximum potential. The outcomes highlight the contribution potential of people with perceived disabilities in co-design roles and the significance of a Designer’s skillset in contributing significantly to society’s most complex problems through framing, tool development, and the design of seeing/maker spaces to provoke thought, engender new forms of engagement, and nurture people’s ability to meaningfully contribute in collaborative settings.
The World We Once Knew
The goal of the project is to utilize 3D animation to design environments that through descriptive surfaces, lighting, and models convey an implied narrative of the society and the people who live there to the viewer.
The animation is divided into two main sections; the Lower World and the Upper World. The Lower World consists of the The Ground Level and the Slums. The Ground Level is meant to represent our current world after it was abandoned by humanity to escape the deteriorating environment. The Slums represent the first level constructed by this futuristic society and presents them as the working class. The Upper World consists of the Bridge and the Pinnacle which represent the middle class and the 1%.
Collective Dreaming in the Virtual World
The Collective Dream Prototype acts as a virtual platform and a participatory space where people get together in generative co-design sessions. It provides the means for people to first imagine an ideal experience individually, and then collectively envision and make a shared ideal experience. The approach of this project was iterative in developing the prototype, moving from paper-based tools, to digital mock up, to the networked digital Collective Dream Prototype. Throughout the process, different people were recruited to be participants in generative research sessions.In the final step of co-designing in a networked space, not only did participants very much enjoy the experience working together with the prototype, but the ideas generated were highly creative.
Future and Value of Graduate Design Education: Master of Design 2031
Design is expanding in its definition and sphere of influence. Design education that has remained rooted in the craft skills has two trains of thought: the foundation that has remained consistent and the progression that is in constant change. Many say that if design has to live up to its promise then design education has to change. How can design schools lay the foundation to deliver that promise? How can or should design education prepare future designers for the expanding sphere of design influence?
This multidisciplinary research and design thesis addresses these questions by combining design research methodologies with organizational strategy concepts and tools for developing plausible future scenarios for graduate design education. The future scenarios were translated into future roles for designers: traditional designer, constructive design researcher, hybrid co-designer and systems sense maker. The roles formed the basis for developing a framework for exploration of graduate design programs and strategic planning for design schools and universities. This framework is a starting point for a conversation about the future of graduate design education.
Design Journeys: Strategies for Increasing Diversity in Design Disciplines
Design is everywhere, but for African-American and Latino youth, the journey to a design career can be overwhelming. Limited access and too few opportunities prevent the majority of these youth from even beginning the journey. My research explores diversity in design disciplines and investigates fifteen strategic ideas to expose African-American and Latino (AA&L) youth to design-related careers. This solutions-based thesis introduces a map charting a design career from grade school to a seasoned professional. It contains four color-coded passages that are overlapped with career competency components that simultaneously cultivate soft skills along with the hard skills youth learn along the journey. The objective of this study is to analyze the design journeys of current AA&L designers, learn what influenced their career paths and then to develop one strategic solution to address the lack of diversity in design disciplines.