The purpose of SkipSquad is to establish a progressively educational program based on developmentally appropriate physical activity that will improve the health, wellness, and sporting experiences of all youth participants using jump rope as the model and design as the means. The skills in the SkipSquad program were based on how kids progress through the skill levels in the sport. As a child achieves more jump rope skills through the levels, he or she builds through foot coordination, hand coordination, and overall body movement. The program was built to allow a participant to work at his or her own pace, while still being able to interact with friends regardless of where he or she is in the program.
Musical creative freedom has been held back by the expensive cost and inflexibility of professional recording studios. Garage bands, solo performers, and touring acts have limited access to the professional audio recording quality that is normally achievable in a professional setting. As a result, audio creatives are not as free to explore and develop their work as they could be. There have been few past attempts at designing a solution to this problem, which has left audio creatives with only makeshift options.
As a collapsible, low-cost option Reverb not only fits into the typical garage band budget, but also into their space as well. All the parts of the Reverb Constructible Sound Recording Room slide together by use of a system of channels. The extruded parts are made of lightweight plastic to minimize the burden on the user. Reverb provides audio creatives with the freedom to create again.
Vive is an interrelated beekeeping service and beehive, harmonious in purpose and form, that aims to educate new beekeepers and remedy gaps between knowledge and application.
Humans rely on bees to pollinate 70% of the staple crops that provide 90% of the world’s food. Unfortunately, numbers of wild and domestic honeybees have drastically decreased within the past three decades due to pollution, disease, pesticides, and natural habitat loss. This decrease contributes to a potential loss of fruits and vegetables that are vital to the human diet. Vive demonstrates the connection between bee health and food supply while informing users about the environmental concerns associated with bee population loss. This beekeeping system increases awareness among Vive users in hope to generate greater action toward environmental efforts on all fronts.
The nucleus of this beekeeping system is the Vive Hive. Aspiring beekeepers purchase the beehive and begin a one year membership with Vive to connect with a mentor and learn to keep bees. Vive members can monitor their bee colony, schedule appointments with mentors, and learn new information through the Vive App.
OHM Modular Headphones
Music has become prevalent to the point of near omnipotence in the role it plays throughout one’s day. Just as it has always been capable of, music can determine our state of immersion as well as awareness. The use cases now affected by our music experience extend all the way from the bedroom to the locker room, from the cubicle to the couch, and nearly every space in-between. Our music is just as centric to our personal identities as it’s ever been. What OHM seeks to do, is to bridge the gap in between those use cases. Whereas current consumer lifestyles necessitate various specific headphone devices, OHM, as a singular device is able to switch between a more mobile, lightweight configuration, and seamlessly transform into a higher fidelity, comfort-focused configuration.
Epilepsy is a seizure disorder that affects 65 million people globally. 60% of these individuals happen to be children under the age of 15. While the side effects of epilepsy are vast, a large portion of problems revolves around safety, particularly head safety during seizure induced falls. Currently, a small amount of epilepsy safety helmets exist on the market. Unfortunately these helmets are uncomfortable, bulky, retain too much heat, and stigmatize the children wearing them. When interviewed, some parents stated that, along with epilepsy, their children also suffered from self-esteem issues and depression. Thus they needed a new helmet that would provide physical safety while catering to these emotional needs. The Dura hat aims to destigmatize epilepsy for children by providing unique features for customization and catering to their individual needs. Mimicking the form of the traditional baseball cap, Dura provides reassurance for both parents and children. Other key components include a medical ID badge, an adjustable dial for customized fit, breathable materials, and modular connections for attachment of safety accessories.
Capsul, Modular Clothing Storage for Tiny Living
Capsul is the result of research into three distinct pathways: Home Storage,Trends in Reduction of Material Goods, and Micro/Tiny Living. Those who choose to reduce their wardrobe size, or to live in tiny spaces, do not have the space or need for traditional full-scale storage solutions.
Capsul incorporates methods (rolling items that don’t require hanging,reducing unnecessary items), hardware (the wardrobe frame and inserts), and accessories (baskets, rolling aids, hangers), to create a system that provides both visibility and quick access without clutter.
Capsul’s modularity is the result of a unique four-way connecting bar, which allows for endless adaptations. Three inserts are currently proposed, but there is the possibility of additional design functionality (such as shelving and accessory storage).
Insulin pumps are a vital aspect of maintaining health for thousands of diabetics in the US alone. Insulin pumps are functionally excellent; however, pumpers are often confronted with issues of ergonomics and usability, both physical and cognitive.
The Apollo insulin pump not only addresses the fundamental needs of insulin pump users, it also accommodates the emotional and ergonomic demands that the everyday lives of users place on their insulin pumps. The Apollo pump integrates aspects of form and style with a variety of usability and safety features in order to provide a more accommodating experience that more seamlessly integrates into the user’s life.
A food distribution service designed to make locally grown foods more accessible by working with local farmers to help them sell and transport their harvest. Produce would be driven directly into high need neighborhoods such as food deserts, and elderly communities, as well as city centers, grade schools and colleges.
The truck makes the transport and sale of fresh produce much more convenient for a farmer than the alternative of driving and setting up a farmers market or managing a CSA. The purchase of these foods also becomes more convenient and accessible as it would be driven within walking distance of the consumer.
Nura Light Therapy
Nura is an innovative light therapy system that adjusts to your lifestyle, bringing you light to treat seasonal depression when and where you need it the most. Nura was developed in partnership with Lighting Science, whose patented blue-light spectrum technology was originally developed to help astronauts on the ISS regulate their circadian rhythm. This spectrum of light maximizes biological impact, helping to regulate your circadian rhythm to fight Seasonal Affective Disorder. Using Nura, you can discover the light therapy solution that works best for you. Each Nura set comes with four devices, allowing you to place each unit where you need it when it comes time for your light session. The Nura app reminds you when it’s time for therapy, and illuminates as your session begins. Once you’ve set up your Nura system, no more user input is required!
Seamless, empathetic light therapy? That’s Nura.
TysGO, Organized storage from your vehicle to your venue
Millions of Americans take trips every year to the beach or to other outdoor activities. Families, especially with small children, take large amounts of items ranging from toys, equipment, a cooler and more. While there are products on the market to increase a vehicle’s carrying capacity and products to help carry items to their activity, there are no products that blend the two together and eliminate the need to transfer the items from one to the other.
TysGO offers the user the security of a cargo carrier and blends it with the mobility of a cart. TysGO is a carrier with a weatherproof design and offers further functionality such as organization through partitioned storage compartments, a lid with cup holders, and an attachable tray to help keep a variety of items off the ground. The custom sliding hitch makes mounting and unmounting the carrier easy with no need for heavy lifting. Its blow molded construction is tough and makes clean-up as simple as spraying it out with a garden hose and leaving it to dry.
Beeble Epinephrine Auto-Injection System
Beeble provides a smaller, cheaper, and more intuitive epinephrine auto-injector to ease thelives of those affected by severe allergies.
This innovative pneumatic design replaces the market leader’s spring-loaded system,minimizing user failure and allowing for a smaller product, ergonomically considered for maximum control. Beeble’s playful design semantics projects a sense of style and reliability. Its cheerful color palette provides cues for an intuitive experience while the mobile application lends reassurance as it guides the user through the auto-injection process.
As one of the 50 million in the US affected by allergies and who relies on these devices,Nicholas recognizes the need for a cheaper, more convenient product. Beeble revolutionizes the epinephrine auto-injection system by providing a readily accessible, affordable, dependable and easy to use life-saving option for all.
Elepho is a new system which provides a more efficient mode of communication between childcare
providers and parents while reducing the daycare provider’s workload. In most American families with small children, all adults work outside of the home and daycare is usually a necessary option.
Most daycare facilities still employ time consuming paper reports and emails to communication with parents. There is a lapse in time before parents can receive information from the daycare providers about their child. parents experience anxiety due to separation from their children. Daycare providers are beleaguered and overworked, and spend too much time filling out the report rather than attending to the children. Paper reports are hard to keep on file and easily misplaced.
The Thirst™ Water Bottle
The Thirst™ Water Bottle is designed so that when dog owners go on a hike, they only have to carry one water bottle for themselves and their dog. The top reservoir of the bottle holds water that the dog owner can drink out of and can also be used to pour water into a special detachable dog water dish. The very bottom of the water dish also houses a small detachable dog treat dish. Dogs can see only shades of blue and yellow while everything else appears gray. This is why Thirst™ Water Bottles are only featured in these colors. The Thirst™ Water Bottle is designed to keep people and dogs hydrated while on the go.
International students pack up a lot of luggage when they depart from home countries. Big-sized suitcases are requisite. Once the students arrive and settle down in their new living places, the big-sized suitcases are no longer needed although they are perfect for transporting a big amount of items, it is almost its only function. In addition, they take up a lot spaces especially for students living in a small apartment. The price of a big-sized suitcase can cost from $150 up to $550. Typically, international students use them once or twice a year when they travel back to their home countries.
The use efficiency of suitcases needs to be improved. International students will set up their new home more easily and no longer need to buy as many furniture. When they need to move, there can be less items for them to carry with.
Mylo A children’s tool to explore the stars.
Current methods to view space separate tangible and digital experiences, inhibiting collaborative and immersive learning for children. Mylo is a portable tabletop projector that allows children to collaborate, explore, and learn about the sky. This tool balances tangible learning and digital education methods to keep children interested in science.
Mylo honors the importance of nurturing a child’s passion and imaginative spirit, instilling a sense of discovery, wonderment, and joy. Touch interactions with the display allow the user to control their personalized educational experience. In creating a custom learning path, children can cater each lesson to their own interests and invite friends to collaborate. Six micro-projectors display mythological animations and speakers give audible instructions for exploration. As users move up levels, they unlock more detail about each object in the sky. Mylo expands in complexity and intrigue with the child as they grow to discover more.
FOODUP is the food service hub; the place provides grab-and-go foods, fresh local market products, and nutrition and cooking courses to promote healthier food consumption in Franklinton, Ohio. Although this area is still known as ‘food desert’ or ‘one of the neighborhoods with fewest supermarkets in Columbus area(The food trust)”, by accommodating fresh and accessible food service to East Franklinton, it would eventually attract diverse artists and visitors around the area, as well as neighbors to Franklinton. The space creates attractive, welcoming and festival atmosphere to revitalize food service in Franklinton. FOODUP offers Franklinton a food service hub, as well as it creates community space for artists and residents. Nutrition and cooking classes for residents would broaden knowledge of well-being food consumption. Artists’ space will create a window of opportunity to share ideas, advertise works, and use for future references.
Legacy is an educational resource for the residents of Franklinton. It provides open makers-spaces, vocational classrooms, and a hardware store in a convenient location for Franklinton residents.
Franklinton is made up of people who have had to rebuild their lives for decades due to severe flooding in the area. With the history of the town, comes the art of craftsmanship. By providing a local hardware store and maker-space that is affordable, the legacy of craftsmanship can continue. The ultimate goal is to provide an easily accessible, educational resource for those who reside in Franklinton. By using this resource, Franklinton residents have the opportunity to learn building skills and the art of craftsmanship. They can practice those skills, and eventually be able to implement them in the community.
The ROTH is a symbol of hope and renewal, where micro-apartments for the homeless create a community in Franklinton, Ohio.
With increasing rates of homeless individuals and families throughout Franklin County, The ROTH provides resources and support to residents, helping them grow towards independence.
The ROTH is not just a shelter, it’s a place for residents to call home. In addition to their individual apartment, spaces such as the communal living room and kitchen, full-time counseling and security, and career opportunities, offer a second chance to become self-sufficient and get back on their feet.
Franklinton has a unique story to tell. What better way to tell it than through a spatial experience that helps one navigate through a resource center that caters to public gathering, independent study, and social events. The three floor levels of K.ARC are metaphoric for the flood levels of the 1913 flood. The openings in the floors provide continuing connections as you move through the space, each floor building a story on top of the other.
Mint, located in the heart of East Franklinton, is Columbus’s first health club that focuses on the healing of our mind and body. In Franklin County, the percentage of obese adults (30.7%) is higher than the national average (27.6%), and Franklinton just happens to be the highest percentage in the entire county. Mint will offer a multitude of different group fitness classes, high end workout equipment, and a cafe and juice bar. Design concepts and elements are intended to flow in together to present an idea of privacy and confidence for the current and future members experiences. With special attention considered in sound abatement, texture of all surfaces, differentiation in levels, high and low lighting, material compositions, colors, and implied or conveyed direction. Caring for the society’s well-being, Mint aims to focus on the development of our spiritual enlightenment, and physical well-being.
A hygiene center for the homeless.
Women and men are welcome to stop in to be renewed. There are refreshing zones available for both that provide a peaceful and practical space for hygiene and rest. People will feel comfortable and relaxed after coming in from off the streets. Spaces are differentiated based on gender and function, establishing safe and appropriate areas for both men and women with services for both. There is also the opportunity to connect with neighbors in the lounge areas and at the community garden ramp. Stop by and get refreshed at UrbanDrop!
Eat On Your Way
The new bike-motif restaurant is designed to infuse energy healthy lifestyle and social community into Franklinton neighborhood to create connections between residents, visitors, and the city. Iconic elements of bike and road marks together project on surfaces of interior space to mimic outdoor trails and correspond with surrounding urban fabric. Signage system and road network of Columbus is transferred into forms and structures to reorient customers’ circulation. The bleacher guides people throughout the space to new shifted moments to create dynamic visual connections between interior and exterior space.
Balance is a body and mind health center that focuses on teaching teens how to use physical and mental exercises to help mental and learning disabilities. It provides a unique alternative to medications and a welcoming place for people to socialize during activities.
Activities offered range from low intensity classes like meditation and yoga to high intensity classes such as bouldering and boxing. The supplemental health classes will cover a broad curriculum to educate about the connection between the body and the mind. Adolescents with disabilities and behavioral issues can benefit from a healthy balance and use it to cope with everyday obstacles instead using of medication. It has the potential to create a healthier society in Franklinton, create different job opportunities for the population, and provide a place where adolescents can safely build a stronger future as a community.
The prospective building is located in Fire Station 10 Engine House in Franklinton, just a couple blocks away from the Healthy Living Center and Mt. Carmel Hospital. The amenities offered are specifically chosen to support Mt. Carmel’s Healthy Living Center. Balance will allow Mt. Carmel to expand their adolescent Mental Health program to bring in new patients and support the current and future population.
Books on Broad
Located at 540 W Broad Street, Books on Broad is more than just a used bookstore and café. The program aims to promote community pride, extend education, and promote life-long learning through literature. The program fosters a sense of community around literature in an area where literacy rates and graduation rates are rather low. The design of the interior space cultivates a sense of wonder and curiosity with the large inhabitable bookshelf. This two-story bookshelf can be seen from the street and draws visitors in. The stairs are wrapped around the shelf, which allows guests to feel as if they are “entering” the bookshelf and truly being immersed in a world of literature. It will encourage reading to residents of all ages by offering thousands of books at very low prices. The program includes a cafe and seating area, a children’s area, four reservable private meeting spaces, a large community meeting area, an outdoor terrace, and quiet reading spaces.
Engine House Cinema
The Engine House Cinema is a small independent theatre located in Franklinton, Ohio in a historic fire engine station. Located at 540 W. Broad Street, The Engine House serves as a community gathering space for both East Franklinton residents as well as the incoming Columbus arts community. The program for The Engine House transforms an existing structure into an innovative program to serve the community of Franklinton through film, cultural arts, and community exchange. The Engine House consists of a lounge space, a large screening room, and two smaller screening rooms which guests can rent out and pick their own movies. The concept inspiring the design of the theatre was developed around the idea of a strip of film. The rectangular shapes in the existing engine house structure are representative of film stills, while the ribbon leading through the space represents a roll of unwinding film. The Engine House offers Franklinton residents and the Columbus arts community a safe, fun, and sociable experience, giving film the ability to bring people together.
FranklinTones, Center for Musical Art and Innovation
Franklinton is a historical place that has great potential to become a significant redevelopment for the Columbus area. The recent arts and innovation in the area have brought with them growth and change to a previously stagnant area.
The abandoned building I have chosen to revitalize is the old Greater Christ Apostolic Church on McDowell street. This lot sits within the area of East Franklinton considered the “Arts and Innovation Neighborhood.’
There was an opportunity with this project to provide a unique solution to the area that succeeds within the realm of arts and innovation. The intention is to catalyze social, cultural, and economic growth.
music education, private/group lessons, access to studio space/technology, and limitless live music performances.
The design provides:
balance between old and new, architectural rhythm, acoustic success, natural light, and flexibility of space.
Franklinton Health and Wellness Connection
Franklinton Health and Wellness Connection aims to provide a family oriented healthcare option for the residents of Franklinton, Ohio. The need for healthcare within Franklinton outweighs the provider options. With over 45,000 residents, just over 9,700 are served by Lower Lights Christian Health Center and about 18,000 are served by Mount Carmel West hospital. This leaves a large portion with no healthcare home.
Unlike Mount Carmel West, Franklinton Health and Wellness Connection will provide a family doctor environment for the residents to come and receive primary and preventative treatment. It will also provide a range of counselors for mental health and also for navigating insurance and other wellness programs.
Though Franklinton Health and Wellness Connection is an additional healthcare option, it will work in tandem with other services to ensure that the residents of Franklinton will be provided with all of their healthcare needs.
Timeless Trends: Franklinton’s Upcycled Clothing Boutique
At Timeless Trends, it’s “in with the old and out with the new” as donated clothing is upcycled into unique outfits that can be worn by someone else in the community. Located in Franklinton, Timeless Trends helps the community by providing affordable, one-of-a-kind clothing and by creating jobs for its current residents and growing artist population. It also helps the environment by preventing used clothing from being discarded and ending up in a landfill. In addition to providing upcycled clothing, TimelessTrends offers sewing classes and tailoring services. This makes it a one-stop shop for Franklinton residents’ fashion needs and dreams.
Transformed from history building located at West Board Street, We-plus is a Multi-Purposes Collaboration Center providing spatial needs for education and co-working. It also created to explore the possibilities of future workplace.
The Co-Working Space covers an area of about 5776 square feets, dividing into two major spaces on the first level and second level by function. The level one is majorly planned as spaces for tutoring and teaching, while the second level is planned as areas for co-working.
Ruminate is a mobile application and virtual reality experience designed to assist in the reflection and sharing of the past. Using an interactive, immersive, and virtual reality experience that will empower individuals to creatively explore and share their memories. Using the callout “Hey Rumi” triggers the application to begin recording sound, sight, and emotions as you experience them in that moment. Once memories are recorded and stored, users are able to share to the Ruminate network and explore their memories like they would a music library, including pre-made playlists of memory genres. Users can select their current mood and Ruminate will bring up alternative mood boosting memories.
Users can share live memories and experience them together with friends. Ruminate saves memories and creates experiences by fostering collaborative sharing and reflection. It leaves users satisfied knowing that their most important experiences are right at their fingertips.
#ChallengeBias is a conceptual series of brief, informative videos designed to spread the influence of the research being done by the Kirwan Institute at The Ohio State University through social media platforms. The Kirwan Institute researches biases that surround race and ethnicity and works to create a just and inclusive society where all people and communities have the opportunity to succeed. Because the social issues that Kirwan is looking at are so nuanced, a traditional definitive call-to-action is not desirable. The videos thus serve to stir emotion in the viewer and motivate them to learn more by digging deeper into the resources available at the Kirwan Institute. The first video in the series takes a look at the racial inequality that exists in the housing market in America today and examines the policies and prejudices of the past that have steered it that way.
Children with Autism Spectrum Disorder (ASD) don’t always get the individual attention they need to succeed in school. When teachers work with a student one on one, other kids are left to do individual activities. This downtime isn’t explicitly educational and is unstructured, which creates anxiety for these children who thrive when given tasks to complete. Seek Potential, a digital learning game, gives kids with ASD a personalized, calming, and enriching use for their free time. Seek Potential is different from other learning games because it caters to the unique needs of children with ASD. The design focuses on minimal information, which means reducing textures, animations, and presenting problems individually. The game is customizable to individual interests, quickly engaging kids with ASD who fixate on a single subject. Seek Potential can be seamlessly integrated into the classroom setting to support each child with ASD as they reach their full potential.
Blossom is a streamlined testing and personal information system that reduces anxiety in women experiencing an unplanned pregnancy by preventing information overload. It addresses the need for fast, accurate, and personalized pregnancy information the moment a woman finds out she is pregnant.
The system starts with a digital smart-stick that connects to the Blossom app. This combines the actions of a pregnancy test and provides information about their individual pregnancy experience from conception to birth. By removing the overwhelming amount of unrelated pregnancy information and predicting the pregnancy journey, Blossom reduces anxiety. After users link their medical history, Blossom uses algorithms to predict their unique pregnancy journey and inform them about what actions to take each step of the way. The app also allows women to find doctors and support groups in the area to connect with them and help build a positive community.
Crunch is a multi-platform application that helps to plan weekly meals on a budget. Some features include personalized recipe search tool, easy-to-follow instructional recipes and smart shopping list to help users avoid wasting food and money at the grocery store.
In the advanced search options, you can filter your searches by multiple options like courses, dietary restrictions, type of cuisine, ingredients, and technique. Having a wide variety of option can help find recipes you will really enjoy.
Biblia is a digital Bible that uses rich media to enable the reader to understand cultural and historical context, connect events to the overarching narrative of the Bible, and by doing so, apply scripture and insight to their life. The main reading screen of Biblia features a search bar to help you look for specific words or events, a timeline to orient you in history, cultural insights, and character biographies.
If you want to read by what you’re feeling, Biblia can do that. Simply select the emotion you are feeling and Biblia will suggest a list of verses that will be relevant to you.
Videos that summarize the main ideas and events of each book of the Bible will be available at the top of the reading screens. These videos will come from The Bible Project (theBibleProject.com). *Illustrations also from theBibleProject.com.
Smallworld is an online, virtual community for kids, focused on the exchange of culture. Kids create a character and interact with their peers from all over the world, sharing their culture and learning about others in a fun, interactive way!
The basic structure of Smallworld can be broken down into three main categories: creating, sharing, and earning. The creation phase is a one-time step that begins the journey into Smallworld. Once the creation phase complete, kids can move on to sharing and earning. Sharing is the main focus of Smallworld, allowing kids to exchange culture with one another. Earning rewards kids for sharing and keeps kids motivated to explore and learn within Smallworld.
Smallworld allows kids up to see differences and similarities in cultures, break down stereotypes, widen perspectives, and be better prepared for an ever more globally connected world.
Hueplay is an in-browser game designed to teach designers the principles of web accessibility and ADA compliance. The ADA (Americans with Disabilities Act) was passed by Congress in 1990 to protect the rights of people with disabilities. In recent years, there has been a marked increase in lawsuits towards companies and universities because of their lack of ADA accessible websites.
Many designers hold disdain for ADA compliance as they feel it undermines their designs. Hueplay is designed to make learning ADA compliance effortless. Through the principles of gamification, designers can acquire design solutions as they defeat monsters and free Hueplay’s inhabitants.
Each level of Hueplay is designed around a specific disability: the boss in each level is a personification of bad design choices and presents the designer with an example of non-compliant design. When the designer defeats the boss, he or she leaves with an impression of what bad design looks like in the context of that disability, and with helpful advice about how to avoid such designs. The designer can always learn more through Hueplay’s built-in learning section on each featured disability.
Introducing Giver – a credit card donation station and information card, partnering with Social Swipe and The Columbus Coalition for the Homeless. We exist to raise awareness of and donations to the homeless organizations in Columbus, Ohio.
People can become Givers by using “Donation Stations” located on busy street corners in the Columbus area. These stations increase donations to homeless organizations by allowing people to give with their credit cards rather than cash. Givers swipe their card to participate in the various interactions and give a $5 donation to the Columbus Coalition for the Homeless.
After the interaction takes place, “Donation Stations” distribute our “Giver Cards” to be given to homeless people seen on the streets. The cards contain local shelter information and food vouchers for organizations and restaurants closest to the “Donation Station” location, as well as a comprehensive map that gives directions for how to get to these locations.
Momenta uses augmented reality to visualize the periods of the Colosseum’s history, allowing tourists to interact with the information at their own pace.
Tourists want to absorb as much as possible about the history and cultural significance of a city. Due to financial and other restrictions, most tourists have very limited time at world-famous landmarks.
Momenta aims to bridge the gap between historians and archetypal visitors by bringing history to life through augmented reality.
Hold up your phone and view history through the screen. As you move around the structure, momenta orients history with your location and angle.
At any point in your visit, swipe your screen to alter the time period. This will change the lens of history and allow you further exploration into a new era.
After you leave, view momenta’s recordings of your visit. Play games that further enhance the history and allow you a more leisurely approach to the content.
Begin is a system for those who are trying to quit smoking. It reveals behavior patterns by collecting biometric data via wearable technology. It provides users with structure, information, feedback and alternatives for tobacco use. The data collected can be shared with medical professionals and insurance providers for rewards and benefits.
Begin uses wearables to detect variations in heart rate, perspiration, body temperature and movement. Based on collected data, Begin will recognize places, times of day and other influences that typically trigger cravings. When you find yourself in situations that cause cravings, Begin displays alternative options for smoking.
There are four interventions that have been clinically proven to reduce stress. Yoga, breath focus, binaural brainwaves sessions and meditation are all valued practices of the mindfulness science. Within each of these functions, Begin provides several guided programs designed specifically to target the symptoms of nicotine withdrawal during smoking cessation.
While virtual reality is a partial answer to 21st Century complexity, it must provide users with the multitasking capabilities they currently enjoy on desktop computers to make it truly useful for everyone. Workspace goes beyond current operating systems and multi-screen setups by providing more virtual space for computing while consuming less physical space, and allowing for truly 3-dimensional programs and interactions. Applications can be designed in new ways better suited to their purposes, with controls that can change in appearance within the visor to suit them. Together, this creates a system that is more flexible, more intuitive, more useful, and more fun.
CoCo, the Confidence Collective
The need for a confidence-building system that better addresses the issues possessed by middle school girls evolved into CoCo: a two part system for girls and their female networks that uses their strengths to connect them to their celebrity role models, which will allow them to engage in activities of self-reflection and empowerment as a form of confidence-boosting.
First, users participate in the Launch Party, which creates a venue for girls to connect, and build trust, with their network. Their CoCo network can be comprised of any female-identifying group; from Girl Scouts to their soccer team!
The rest of the action happens on the CoCo website! Users sign in to their customized profile to see their network of friends and celebrity role models. CoCo is a blogging website, so girls can read their friends’ posts, or write their own about their hobbies, thoughts, or feelings.
Hub is an exhibition centered within the structure of downtown Columbus. As a part of a city celebration to encourage individuals to explore, Hub uses an interactive app format to guide users on six themed journeys. Journeys include: Art, Education, Community, History, Sport, and Industry.
Each journey begins at the centrally located Ohio Statehouse following with five or six chapter locations that lead to the final hub with a reward at the conclusion. The app serves as a personal guidebook to the user allowing them to navigate through the city, discover new locations, and document the experience. The experience and recordings captured by the user will create emotional triggers that generate excitement for further exploration and future visits.
Rise is a platform that merges the freedom of self directed learning, the engagement of gamification, and the impact of instruction from real musicians. Through visual feedback and progress, it enables those who wish to learn percussion to identify areas of improvement in a dynamic, encouraging, and engaging way.
From the start, students are connected with instructors from around the world based on their musical interests, goals, and skill level. Once they find the perfect fit, Rise provides the support and organization needed to practice in-between lessons away from their instructor. A customizable audio/visual practice experience allows for more personal and dynamic learning sessions. Students can visualize their progress and recognize areas of improvement through Play Mode, where instructors can challenge students to play material at a set tempo and duration. Audio recognition gives feedback on their playing based on their accuracy and timing. Ultimately this allows students, especially beginners, to engage in meaningful practice repetition.
As students grow and move through their musical journey, Rise gives them the freedom to search, explore, and engage in other aspects of music; stretching their knowledge and musicality.
With the realization that the traditional model for the history museum is outdated and disconnected from visitors, it is clear that museums must adapt and evolve in order to appeal to today’s audiences.
INTRSPACE is a modular system that transforms exhibitions into story-driven spaces with motion design, improving the museum experience for the visitor. Each touchpoint is uniquely interactive and targets a type of visitor while adapting to the specific theme of exhibit.
Have you ever found yourself excited for the new season of your favorite show, but suddenly realized it’s been a year since you binged through the last one and you remember nothing? You could look up the answers online as you go, but it’s very possible you’ll run across information from episodes beyond what you’ve seen, and you hate spoilers!
&Chill gets it.
&Chill serves as an informative resource that knows how much you have seen of your shows, so you aren’t provided with any facts related to events beyond that point. You can read recaps for all previous episodes to refresh your memory, ask specific questions through the search feature, and read up on character profiles to remember who they are and keep track of things like who’s done what to who’s uncle’s friend’s daughter’s lover.
en(able) | an app for college students with anxiety
Using wearable technology, en(able) motivates college students to overcome anxiety disorders and reach their daily goals. The app tracks and reacts to physiological signals, creating an immediate sense of support and relief while building an ongoing personalized digital sanctuary.
TRACK Different physiological signals such as heart rate, body temperature, blood pressure and breathing rate are monitored and analyzed through a non-invasive watch.
CONNECT When anxiety occurs in real time, physiological signals mimic changes in the user’s emotional state. Reactive auditory and visual changes in the interface calm the user. Technology pairing can also be used to connect the user to a friend, family member or support person.
RELAX At last, the user will be able to discover moments of calm and tension to pinpoint anxiety triggers and better understand their state of mind. How was his or her day? What made them tense? Where were they calm? The user will take an active role in their mental health by creating customized plans of action.
Public Space Design for an Aging Society
Our population is aging. With it, there is a shift in how people are participating in community life: how they are getting to, maneuvering through, and enjoying public spaces.
My Master’s thesis seeks to understand the wants and needs of older adults for these common public spaces and develop a framework for design decisions, based on identifying desired preferences. By using experiences to drive the design, I hope to promote the health and well-being of older adults in the engagement of “public life.”
This exhibition presents findings from my thesis journey. “Mapping the Masters” is a timeline of research, coursework, publishing, and teaching; and how those activities have informed my work. “Researching the Masters” presents the findings from a 150-participant survey. And, “Sitting Tall” is a 10-foot long sectional bench, ranging in height from 16” to 20.” Gallery goers are invited to sit, then write their age and height on the seat that they find most comfortable; showing the range in preference for different seat heights.
Exploring how design and digital interactive technology can assist in health literacy in the context of missed oral contraceptive pills
Using a human-centered design approach this thesis explores how design and digital interactive technology can aid in health literacy. Specifically, in the context of missed pills in oral contraceptive information.
The main outcome is a proposed interaction model that focuses on direct manipulation interfaces,digital representation of physical objects (pill package and inserts) and tailored cause and effect results seeking to more effectively personalize and communicate medication information.
The implementation of the model is portrayed on a prototyped product solution that was guided by research into previous studies, user needs, behaviors and goals. The prototype embodies a smartphone webpage that was evaluated by users through an iterative design process.
The Dynamic & Adaptive Learning Platform
Exploring the Self-Initiated Learning Experience
Today’s self-directed learning journey is a maze of searching, sorting and filtering endless amounts of irrelevantinformation. This is because most informal learning platforms do not recognize and accommodate the needs oflearners on an individual level. Learners pursue knowledge for different and specific reasons. However, mostinformation is static, inflexible and fails to reach learners beyond its universal approach.What if information adapted and tailored itself to meet the needs, goals and ambitions of an informal learner? Whatif the learner was put at the center of the content instead of at the beginning?
Dynamic and adaptive, learning platforms allow thinkers and learners to use their full range of expression forunderstanding new knowledge. Enabling future learning devices to understand the motivations, interests,expertise, habits and learning style preferences of individual learners can allow curated and tailored informationfor the specific needs and ambitions of different learners. Satisfying the varying needs of different learners willresult in a more engaged learning experience.
Charting Deep Metaphors That Reveal Millennials’ Mindsets of Fast and Slow Fashion
This poster presents current apparel shopping habits and mindsets of millennials based on their perceptions and practice of “Fast” and “Slow” Fashion. Data were collected through two phases of design research with the permission of an Institutional Review Board at The Ohio State University. The first phase was an online survey consisting of open-ended questions collected from over a hundred millennial college students. A thematic coding guide was used to gauge where participants fell in the scope of “Fast” and “Slow” Fashion. The data collected from the survey helped the researcher to identify patterns in shopping and caring for clothes from the Millennials’ perspective. In the second phase of the research, participatory workshops were conducted with smaller groups of participants selected from phase one. Visual thinking and user journey mapping activities were conducted to gain a deeper understanding and develop insight on what the Millennials do, think, and feel about responsible consumption.
Thesis Reel & Animated Process Diagram
I worked on Voxel Bay at Nationwide Children’s Hospital as a part of the UX Team with my friend and collaborator John Luna, MFA Candidate in Dance. The most overt design challenge of this project was designing to distract but not disrupt the patient from the medical procedure taking place. To do this we had to develop many strategies relating to game design, interaction design, collaboration and working with specific hardware. The projects featured in this video are all part of the evolution of those strategies, which were developed over time in many little steps. The works are shown in mostly chronological order, building on one another and culminating in documentation of the thesis project itself. In the bottom left corner, an animated diagram represents developments that I’ve made in my skill set and thesis as spiraling lines that change in time with the video content.
Lighting in Senior Living: Effects on Older Adults’ Perceptions and Emotions
These posters showcase Emily’s MFA research process. Beyond general MFA experiences and research courses, the interdisciplinary curriculum has developed Emily’s research into three main areas: Light & Color, Aging, and Interior Design. These three sectors are foundational to her thesis research of color temperature’s influence on older adults' emotions and perceptions of senior living environments. Fundamentals of light and color, how they affect people’s interactions with space, and how design can support aging come together in the scope of this research.
A lighting experience additionally highlights the difference a light’s color temperature can make not only on the appearance of materials, but also on the feeling of environment. One material palette can completely transform when the color of light is changed from warm to cool. Can color temperature impact our mood or emotions? Emily’s MFA research beings to explore these questions in the context of senior living environments.
SOCIAL PRACTICE AND LOCAL COMMUNITY COLLABORATION
The work displayed at this exhibition talks about Hemu's research journey and preliminary findings so far, the connections participants form with their co-participant and herself. The research is conducted over a longer period than one would find in the industry, with intent to allow the participants to get more comfortable, trust and bond with the others involved in the research in order to share their stories in an honest manner.
You’d otherwise find this Masters candidate reading in some nook on campus, sketching on the streets of Columbus or at the open mics in the city. Do say hi!