Motion Note is an iPad application for dancers and choreographers that assist them in communicating, learning and refining choreography. Dancers can read through multiple layers of information that has been detailed by and input to the application by choreographers to improve performance. On the home page, Motion Note stores all choreographed pieces that dancers participate in as well as a profile panel. Choreographers upload annotated videos for their dancers to learn from. Each dance contains information on the history, inspiration, details, and emotion, which can be found in the menu. Once the dancer turns on different layers of information, various markings and icons appear on top of the video. These annotations help dancers comprehend the choreography’s technique and heart. Finally, the dancer records their interpretation of the choreography. Dancers refine their movement through different views comparing their dancing to the original choreography.
Sona is a retail shopping system designed to inspire and engage consumers by implementing a new buying model integrated with a mobile app.
Sona is a three-part system; the store space, mobile application, and employee roles. Sona is designed in a way that virtually any single brand store can adopt the Sona system into their retail environment. Through this system, personalization, efficiency, and shopper confidence become the fore-front of the shopping experience.
Life on Mars
Within the decade, humankind will land on Mars. What will life look like when we get there? What will come of our species becoming multi-planetary?
Life on Mars explores our historical achievements in space travel, and visualizes the next 100 years on Mars using visual design fueled by hypothetical pragmatics.
Coexist: The Story of Faiths
Coexist: The Story of Faiths, is an interactive, digital book that takes children on a journey through the top five most practiced religions in the world. This hands-on experience offers an exciting way for parents and their child to learn more about other belief systems while practicing tolerance and objectivity. To do this a ten topic model is put in place so that religions are easily compares while also offering a holistic view of the belief system. While the main goal is to educate, Coexist also implicates a layer of fun and play so that the child feels more engaged which will then lead to better understanding and possible discussion with the parent.
The process of finding trustworthy quality child care is time consuming and unreliable without word of mouth recommendations from others. The criteria for the child care search also adjusts throughout different stages of a child’s development forcing parents to repeat the problematic process various times as their child grows.
Yaya is a system designed to transform the search and decision process. Yaya grows with your child and will be there for every stage of your child's development from infancy to after school. The primary component is a responsive website that searches and verifies quality child care. The search is customized based on the child’s evolving needs. The secondary component is an evaluation app which assists parents in creating a comprehensive overview analysis of a care center while they visit to help parents make a care provider choice.
As consumers, we are a part of a system that trains us to buy more and more products of increasingly lower quality by an industry that hides the outrageously high environmental and social cost of its production. a|wear is a series of four books that explains the garment industry and the impact that it has on many different people, cultures, and environments. The books are designed to be a source of inspiration that provides useful insights intended to help you “sustainabilify” your closet and your habits. This book series is a compilation of writings and images from different people who are educated or involved with the fashion industry in some way. The books will be released one at a time chronologically, so volumes 2-4 will be available at a later date.
Verbellion is a design concept for a mobile game that strengthens vocabulary skills through narrative, practice, and play. Targeting teenage gamers, the platform features language as a key interactive element, combining verbal communication with industry-leading gameplay techniques that culminate in a fun and informative entertainment experience.
In the game, the evil corporation LexiCo has seized the public consciousness, striking thousands of words from existence and imprisoning millions in ignorance. The player takes the role of an escapee who’s fled to the desert and joined a band of rebels fighting to keep the power of words alive. The resistance (and the player’s verbal skills) are strengthened through three interlinked gameplay modes: Story, which introduces the player to new vocabulary through a visual novel; Training, which uses vocab minigames to boost performance and retention over time; and Strategy, a high-stakes test to prove verbal mastery once and for all.
Information is at an all time high, but understanding seems to be unreasonably low. Counter is a platform that hopes to solve parts of the understanding problem. The platform offers a place for people to discuss topics and stories while the information they provide is fact checked. Users can participate in discussions ranging from 'the efficiency of solar energy' to breaking news about 'military involvement in Syria'. These discussions hold information that has been collected and organized by users. Counter features a unique system where the users in a discussion will be given a score based on how many articles they look at in that topic. This means that users who look at more information will be more informed, and their arguments and votes will have a higher impact. Unlike social media, Counter encourages people to look at both sides of the story. Hopefully this puts people in the mindset to pop their affirmation bubbles and to explore different perspectives.
Imagine being constantly terrified that you can never tell anyone who you really are because you’re afraid of being fired by your employer or kicked out and hated by your own family? It’s time for the world to step up and listen to the LGBT+ community.
The presence project is a photographic documentation of people who identity anywhere on the LGBT+ spectrum. The goal of the project is to humanize the diverse LGBT+ community to help show the experiences they face on a daily basis, thus giving a voice to them. These stories inspire and empower LGBT+ folks to lend their own voices to the community and engage others to help foster an inclusive environment for LGBT+ people.
Ascend is a personalized portal for college students with mental health issues, which allows them to find treatment and professionals most beneficial to their needs. Ascend uses input from the user including personal information, symptoms, doctor preferences, treatment preferences, and a personality test to match them with professionals that are most compatible.
Once the user completes the steps required, they are presented with a list of professionals recommended for them. The user is able to click on each profile to learn more about treatment approach, as well as information to make an appointment.
Users log how they are feeling every day to see a visual representation of their progress on the graph. Users can also create notes to include more detail about how they are feeling, which can be shared with their doctor while waiting for their next appointment.
Movie theater attendance has consistently decreased over the last several decades, despite the huge amount of films being produced in this age of digital media. There is no doubt that consumers are still engrossed in film, television, and digital media, but theaters do not provide a compelling reason to be in a physical space to consume this media. There is potential to create a new theater model that can provide unique, nuanced experiences for audiences of film and other visual media.
FRAME is movie theater franchise passionate about visual expression and cultural exchange. Utilizing different global locations of the theater, FRAME focuses on exchanging film, art, and other forms of media between regions and between nations. This provides a framework for discussions on film, culture, and global issues.
SCHOOLED is a mobile game that teaches 15 – 25-year-olds about personal finance through the guise of running a university. By leveraging gamification principles, such as clearly defined goals and productive failure, SCHOOLED helps players grasp the complexities of personal finance and feel confident applying those skills in real-world situations.
This game was designed in an effort to address the problem of financial illiteracy. By playing SCHOOLED, players get to spend their time not only having fun but also learning important life skills. A small amount of time playing SCHOOLED can mean less financial headaches in the future.
Play the prototype here.
We use water and energy everyday without considering the amount we’re using or what it’s costing us. Now more than ever is the time to re-evaluate this way of thinking. With the emergence of new factors such as climate change and increased rate of population growth, we can no longer afford to take these resources for granted. It’s time to start making a conscious effort to live more efficiently.
illume is an app that helps you to improve home efficiency and save money by monitoring your water and energy use and providing you with ways to cut costs and use smarter.
The Nai System
Nowadays, people purchase furniture that meets their needs right now, without thinking about their furniture in the long run. Furniture is the #1 non-recyclable material discarded in households each year, and accounts for 9.8 billion tons of waste. Not only is this not sustainable, it’s a waste of money. Society must transition into thinking about their furniture in the long term in order to adapt a more sustainable model of living.
Nai is a system of modular, sustainable furniture that transitions with you throughout your life. Pieces can be taken apart and combined with other pieces to form different articles of furniture, providing endless versatility. Nai also offers interactive tools to simplify the furniture planning and customization process. The name “Nai” is derived from the Thai word for simple: Nģāy.
Vite-MedEmerg initiates a comprehensive service design for first aid around drone technology. We use the drone to deliver emergency medical equipment and other supplies for patients when they suffer a heart attack, hypertension, or chest pain — or for disaster victims who have trouble escaping. Our drones are piloted with a quick response system to shorten the arrival time and to increase survival chances before any rescue vehicles and personnel provide treatment.
Our vision is to improve current emergency infrastructure with a network of drones capable of saving lives at over 100 kilometers per hour. An ambulance drone is not affected by current road infrastructure, and is capable of flying in a straight line, bringing down the average response time compared to an ambulance from 10 minutes to 1.
The problem of homelessness is a multifaceted, systemic issue and temporary measures cannot solve chronic societal problems. This project isn’t an attempt to resolve such a complex issue; some people have dedicated their whole lives exploring this topic. However, this is a microscopic glimpse at one particular program here in Columbus, Ohio.
This project was inspired by the desire to improve the efficiency and motivation of the many people (both employees and guests) at the YMCA Homeless Program. It started off as a service design to help the experience of the guest and ended up as a discovery about the importance of the employee’s jobs. The goal was then modified to re-energize the attitudes and goals of the employees so that they saw themselves more as a family working towards a unified goal rather than a business. This energy would improve the quality of experience at the YMCA Homeless Program and any other human service organization so that everyone can “build healthy spirit, mind and body for all”.
Hydro Café and Garden Market is a fresh start to a healthier and more sustainable community in Franklinton, Ohio. This project aims to alleviate the economic and social issues by supplying nutritional food to a neighborhood that has no grocery stores. The renovated building will be filled with produce grown with indoor hydroponic farming. Hydroponics is a sustainable, labor-efficient method to grow small crops in an urban setting. Less light and pesticides are needed to grow the plants indoors because they are not exposed to the harsh outdoor environment. The market will cater to the residents who live next door in Franklin Station, a residential community that houses adults with disabilities, and adults who have experienced homelessness. These residents will have access to cooking classes, community dinners and jobs.
Opioids are the second most used drug in the Columbus, behind alcohol. Heroin and prescription opioids are more available than they have ever been. Franklinton has the second most deaths from opioid overdose in Columbus, with 72% of those being males with the majority age between 30-39 years old.
With these deaths leaves single mothers and their children to provide for themselves. They also may not be able to cope emotional and mental struggles that come with the loss of a partner/spouse, as well as being the sole provider of their family.
A wellness center can help restore the area by providing resources and jobs that help families have a better quality of life. In order to do so, the design will be playful, yet inviting, utilizing the main doors as a feature. The interrelation of spaces will promote efficiency, in that people can interact with other families.
The Giving Tree Marketplace
The Giving Tree Marketplace is a low cost grocery concept intended to improve the fresh food availability to the residents in Franklinton, Ohio. By collaborating with Mid-Ohio Food Bank, the market will provide fresh, generously donated food at reduced costs to residents and those in need. Engine House 10 is located in the heart of the community of West Franklinton, the perfect candidate for an adaptive reuse market - bringing the food to the area where people need it most. Franklinton is a city in need, but it is important that we preserve the essence of the community: the people. At The Giving Tree we can foster and care for the roots of the community to grow a better Franklinton for the future.
Become, the holistic beauty shop
The neighborhood of Franklinton, Columbus is a place most known for its crime and drug use. 61% of households in Franklinton are single mothers. With this, many families are living below the poverty level. I have revitalized a historic building in Franklinton to cater to the single mothers and women of Franklinton. Become is a place for the women of Franklinton to come and find and recognize their purest self. With a programing inspired by the work of psychologist Abraham Maslow, one would be able to find self-actualization. With this comes confidence, determination and self-awareness. Become is also a place of celebration and appreciation of the heroes that these women are.
SOA: A Center for Neurodiversity
Neurodiversity is the diversity of the human brain. It includes differences such as ADHD, Asperger’s, Autism, dyslexia, dyspraxia, Tourette Syndrome, etc. There are millions of people in our communities who have divergent brains. What is available for these students in schools does not address all the students’ social, emotional and cognitive needs.
The design challenge for this project was to rehab an existing building in Franklinton, Ohio to address the needs of the local population. In Franklinton, “37% of households” are below poverty level. Neurodivergent students in this neighborhood face the challenges of poverty, and sometimes neglect and abuse on top of a diagnosis, exacerbating issues and symptoms.
SOAR, a center for neurodiversity, is a place that offers tailored educational opportunities and encourages community for neurodivergent students (K-12) in Franklinton. SOAR is a positive, optimistic space that teaches students from a strength-based perspective. Parents are assisted in caring for their child to help alleviate caregiver fatigue. Trainings are offered for families and the community-at-large to help everyone better understand neurodiversity.
Make Lemonade: Food & Social Justice
The greatest challenges in the Franklinton area is access to food. This manifests itself in various ways within the community, as an economic challenge or an issue of physical proximity. The neighborhood is also facing the loss of a unified, collective voice. With many changes occurring in the downtown area, many residence of feel unnoticed and unheard.
The backbone of every community starts with well-fed, healthy individuals who feel driven toward a sense of purpose. Make Lemonade is a grocery store, community center concept. Operated by a social impact firm, the grocery store provides fresh, healthy, and affordable food. As part of a zero-waste initiative, Make Lemonade will also host free community meals to limit product waste from the market. A community gathering space allows a space for community members to meet and collaborate with the Social Impact Firm.
High on Broad
This project will be focused on creating a long term rehabilitation center for men in Franklinton, Ohio. The main method of treatment: medical marijuana. This, along with physical and mental health services, will help patients return to an addiction free life. The old Engine House no. 10 will house this project.
Provide a place in which people, who have faced addiction to opioids, can seek help and receive in-patient care.
Help to provide clean medicinal marijuana to act as a non-lethal replacement painkiller to opioids. The main objective is to prevent relapses.
Help to fight the opioid epidemic in Franklinton.
Founded in 1797, the Franklinton community has a lot of historic relevance to Columbus, Ohio. It is for this reason that it is so sad to see the neighborhood declining in value over time. There are many efforts trying to be made to revitalize this community, but much of it comes from outside sources that do not have the native residents’ best ideas at heart. Part of the problem here is the poverty levels, which occur due to lack of work for residents. It is possible that this is partly due to the lack of education or job training for residents.
Looking at the local school systems, which are some of the worst in the entire city of Columbus, and the potential correlation to the lack of mentorship opportunities for kids beyond primary school, it may be important to address these issues starting with students at the age where they are making big decisions that are impacting the rest of their lives.
My aim is to create a program that caters to the student needs in Franklinton, by providing a mentorship and life skill center for those who are left out by typical community funding. Engaging middle and high school students in a curriculum that is driven by their interests in a design related field will allow them to have authority over their lives and learn entrepreneurship and creative skills that can last them a lifetime.
Several artistic spaces have begun to pop up in Franklinton, such as The Idea Foundry and the Steam Factory at 400 West Rich Street. This new community of maker spaces creates an opportunity for people in the area to explore more creative avenues, and to embrace the idea of career choices in fields that may have never been open to them in the past.
With the goal of improving primary education in Franklinton Ohio, The VIZ is an Opportunity Center that will allow already existing educational organizations to have a place to operate, along with providing the youth with the resources they need to succeed through and beyond high school. The VIZ includes a space for these organizations to thrive, a mentoring program, a staffed resource center, an open gathering space to generate revenue, and a coffee shop. The goal of the VIZ is not only to help the children of Franklinton learn for a better future, but to instill a sense of community among them.
Franklinton TECH is an informative experience that allows teens and young adults to explore potential career paths for their future. This facility connects locals to professionals in Columbus through hands on experiences in the field of technology. Franklinton TECH uses digital walls in various applications that engage its community and encourages collaboration.
With a population of 10,245, only 40 percent of people living in Franklinton have completed high school education. Among the population ages 16 to 35, only 37 percent are currently attending school and 35 percent are unemployed. Franklinton TECH, located at 553 West Rich Street, offers education with technical skills such as coding, app development, and building hardware. Franklinton TECH is a social enterprise that is supported by a cafe and tech bar that offers tech services to the community as well as employment to community members. The goal for Franklinton TECH is to offer new experiences in technology and to allow community members to create connections with professionals that could advance their own future professional careers.
Franklinton has no grocery stores; the nearest is a 30 minute bus ride away. Studies overwhelmingly indicate that people living in communities without a supermarket suffer from disproportionately high rates of diet-related health issues, and Franklinton is no exception. Nutrition education incorporating hands-on cooking has ben proven to improve nutrient intake in people from diverse ethnic and socioeconomic backgrounds. After taking classes at a teaching kitchen, participants eat out less while gaining the ability to prepare fast, inexpensive meals. Franklinton Farms is working to address hunger by growing local, affordable produce in Franklinton. An administrative hub, food production facility, market, and teaching kitchen, Franklinton Market gives residents access to easy, affordable meals for the very first time.
Moms Makin' Moves
Mothers all over the country are faced with challenges in supporting their children. This project addresses that issue here in Columbus. This particular group of people might need more support than a single individual; Moms Makin’ Moves aims to provide that. This project will support young women in the Franklinton area by providing affordable housing, as well as employment, and experience through a bakery on the first floor. Providing these mothers with basic necessities like a safe place to raise their families, and a job with flexible hours and a living wage will contribute to the existing population of women in the neighborhood. In turn, it will support the current residents of Franklinton. While there are several programs that support females, this particular project will focus on the idea of social enterprise; allowing the bakery to support the goal of supporting single mothers.
By utilizing a space in Franklinton as a bakery, and housing unit, moms will be able to (1) safely raise their children, be employed, and (2) contribute to the Franklinton community both socially and economically.
Franklinton Native is a Volunteer Hostel in Franklinton, Ohio, with an outreach program that is dedicated to serving the community and its ever-changing needs. Our current mission is to prevent infant mortality through the care, education, and support of expectant mothers and infants in Franklin County. Travelers can volunteer within the community through our outreach program in exchange for a night’s stay.
With residential and retail development in the works, Franklinton will undergo a major transformation in the next few years. Franklinton’s hospitality industry must be able to attract and support an influx of new visitors. With currently only three motels, including Travelodge, Knights Inn, and Inn Towne Motel, there is a dire need for overnight accommodations in the area and a unique opportunity to bring the hostel experience to Columbus. It is undeniable that there is a market for an affordable getaway for young travelers and Columbus natives alike.
CrossRoads is a program developed specifically for Fire Station 6 in Franklinton, Ohio. To address issues facing the community, CrossRoads targets two main groups: those who left high school early without graduating, and young businesses looking to grow. By teaching those who left high school early technical skills in areas like computer science and graphic design, the main goal of CrossRoads is to connect these trained individuals with the young business professionals. This provides the businesses with experienced workers, and gives the workers a viable career in the community as it seeks to grow. Social areas amidst offices and classrooms allow the groups to mingle and get to know each other, with the café being the centerpiece on the second floor. The hope is that these connections result in both a stronger community and a more developed economy.
Across the Scioto River from Columbus, Ohio lies a neighborhood called Franklinton. Despite its rich history and up-and-coming arts district, this neighborhood still faces many underlying problems. Among those socio-economic problems is the opioid epidemic that plagues not only Franklinton, but the state of Ohio as a whole. Over 2,590 Ohioans died from opiate overdoses in 2014 and there are not nearly enough resources in Franklinton to lower that number. At 1096 W. Broad Street, an opportunity exists to create a healthy detox environment where an inpatient community can work alongside staff to have a successful recovery from addiction. While paying homage to Franklinton’s history and architecture, Enginehouse #10 is a great place to start rebuilding Franklinton and rebuilding its residents. This is The Pathway to recovery.
The opioid crisis is a tragic situation across the nation, but it has taken a particularly unprecedented toll on many individuals and families in central Ohio. Ohio has been greatly affected by the opioid crisis and the number of deaths from heroin overdoses continues to grow at an alarming rate. Lighthouse is designed for the community of Franklinton, specifically those impacted by opioid addiction or those who are already on their road to recovery. This new treatment center goes far beyond existing centers because it includes innovative, research proven methods to combat addiction through incorporation of nature and technology in addition to common practice of existing centers. Lighthouse also attempts to be the center of hope for an underserved community, and a resource that helps individuals on their personal journey, while bringing them side by side to combat addiction together.
PAUSEture Laptop stand for a healthier work setup
Laptops are the number 1 means for work in the digital age today. However, their limited viewing screen height forces users to hunch forward just to get a good view. This unhealthy posture when prolonged causes neck, back and shoulder aches which can lead to kyphosis if left unchecked.
PAUSEture is a laptop stand that is designed to be portable and versatile so users can have a healthier work set-up wherever they may be. Its compact-fold design makes it easy to carry in a backpack and is small enough to fit in a pocket. PAUSEture adheres to any laptop base surface using Nanotechnology and is designed to allow for on-the-fly height adjustments to suit the different work environments or user preference. A built-in adjustable LED timer, pulses to remind the user to take a break for rest and recovery of muscles. These features combined with a stylish and customizable color selection makes PAUSEture the laptop stand suitable for everyone.
A wheel chair designed for terrain and small steps. STEP-UP aids wheelchair users and caretakers alike, assisting with the ascension of stairs. STEP-UP re-aligns the traditional wheel overcome small ground obstacles. The back-wheel stair climber relieves caretakers of stressful lifting, promoting positive relationships. The overall system promotes mental health by engaging the user and allowing them to engage in more experiences daily.
Rein: A smart stovetop fire extinguisher
Fires are an ever-present threat to homeowners, there is a home fire every 86 second in the US, taking an average of 9 lives a day. The kitchen is the most fire-prone area of the house; cooking fires are the cause of 47% of all household fires and the stovetop is responsible for 87% of cooking fire deaths.
Rein is mounted above the stove and deploys as you hold down the button on the user interface. The device will automatically extinguish large fires after vocalizing an alarm, or the user can easily extinguish small fires by pressing the extinguish button. Rein uses dry water mist technology, making cleanup is safe and easy. To prevent unattended fires, Rein detects a sustained large fire and will automatically extinguish after vocalizing several alarms. Finally, to encourage usage and visibility, Rein is visually integrated into the kitchen in a sophisticated and minimalistic way.
Tone Lab - A a hands-on synthesizer kit providing access to digital music making
Tone Lab is a musical synthesizer kit that upends the traditional software-based approach to digital music production techniques. Currently, music making software is structured in a very technical manner not conducive to learning. Complicated menus, idiosyncratic functions, and highly technical options are incredibly prohibitive to young, new artists. Tone Lab is restructured to be playful and informative, teaching the basic tools of digital music production by making them into physical building blocks that users can stack up, hearing how the effects interact with one another in real time. The pieces each have graphical elements that teach real industry terms so that users can acquire useful and relevant knowledge.This service allows new users to access the creative world of digital music making, broadening creative diversity in the field.
Resoap is a zero-waste service for liquid soap retail in large grocery stores. A refill kiosk lives on the soap aisle in your store and is connected to a local water source. It mixes filtered tap water with concentrated soaps, scents, and additional ingredients of your choosing. A touchscreen on the kiosk guides the user through the process of creating the soap and also displays information about the available ingredients and the total number of bottles saved by Resoap users. These examples have been branded for stores like Whole Foods or Lucky's Market. The system removes the need to ship water and use plastic bottles for soap.
With the increases of adaptive activities and rock climbing itself as a sport, adaptive climbing has become one of the fastest growing adaptive sports these years. However, unlike prosthetic climbing, there are many limitations that prevent people with lower body paralysis from climbing through the use of their own bodies. The current methods used to para-climb tend to use one-size-fit-all solution to cover all kinds of disabilities, from physical to mental, which fails to be recognize different climber’s situations and heavily relies on trainers and adaptive climbing event. ASCEND is a system that made for climbers with lower body paralysis, which allows them to climb at the any regular climbing gym without extra help, and make adaptive climbing more accessible and motivating.
Senro. A Classroom Sensory Kit for Children with Autism Spectrum Disorder
As of 2015, there are more than 76 million children that were born with ASD in the world and 90%, or more, of these children have Sensory Processing Disorder (SPD). 3 sensory areas that could be affected by SPD, Vestibular, Proprioception, and Tactile. The vestibular system involves receptors in the inner ear that, when not working correctly, can make a child fearful of a space and in need of continuous stimuli. Proprioception involves providing necessary signals to be aware of body position and can cause a child to have difficulty manipulating objects when it is not working correctly. Last, tactile involves nerves under the skin and can cause over stimulation and discomfort. All these systems are unique to every child in that all have different needs in sensory. To accommodate these sensory needs, A sensory kit system that can be customized to a specific child’s needs is crucial. Once sensory needs are satisfied, they will be able to retain a lot more information being given to them in school.
A pathologist is a doctor responsible for examining biopsy samples from surgical patients. At a busy hospital, he/she may look at as many as 200 slide samples per day. Overworked doctors are prone to physical pain and impaired judgement. The Pathoscope alleviates these issues by providing better security and improving process flow and ergonomics.
By consolidating controls towards the base of the microscope, instead of having to change the magnification by turning the objective wheel manually, the user can turn a dial which will automatically switch magnifications. This effectively removes a step from the traditional process flow, saving the doctor precious time. With less time spent reviewing individual samples, a doctor can process more slides per day, each slide correlating to a patient awaiting a time sensitive diagnosis.
Diamond: Equipment Management
Baseball coaches have more responsibilities than more presume. This is a position that people volunteer to take on because they just love the game and want to share it with others. These coaches have families, full time jobs and other responsibilities to take care of, on top of being a coach. There is not any sort of equipment storage in place and nothing to help tailor the user. Diamond is a management system for these coaches that assists in transportation, storage, accountability of baseball equipment and makes the coaching experience more convenient. This system can translate to every level of baseball and is something that these coaches will look forward to having.
Anxiety can manifest itself into a variety of physical symptoms. To combat anxiety and stress, Rise tracks the physiology of the user to track the mental state. Sensors read skin temperature, perspiration and heartbeat to help users track when they have elevated stress levels. These signals are converted into information that the user can understand through the paired app. From there, using the visualization of physiological signals as feedback, the wearable and/or app guides the user through a safe and effective coping exercise that brings their physical symptoms back to normal levels. Over time, the user will learn to manage their emotional state with these coping techniques. The idea of the product is not to eradicate anxiety, because often, that is simply not possible, but to teach the user so they may have a toolkit of methods and exercises that will help them rise above anxiety on a day to day basis.
With the current number of natural disasters occurring and the frequency of power outages in coastal areas and all over the country comes the loss of communication, electric light and overall comfort supplied by electrically powered devices in the home.
Surge aims to prepare and equip people for unexpected power needs in a way that also adds benefit to daily life. It is a preparatory power bank and charging system that integrates into the living space of a home, consisting of multiple power banks that plug into a wall installation to function as room lights in everyday use, while better preparing the user with an on the go power supply for unexpected power outages. Each power bank can be removed and function as a portable power bank, while the wall installed portion can charge larger devices such as laptops.
AXUL Inclusive Tennis Racquet
Competitive tennis costs parents over $5,000 annually, hindering lower class players from entry. Of the expenses to compete, 30% comes from racquets and restringing. During play, tennis strings loosen and are considered “dead”. These loose strings then get cut out and replaced with new strings, an expensive upkeep charge. If loose strings could instead be tuned like a guitar, players could save up to $1,000 a year. With the AXUL racquet, players are equipped to tune string tension on the racquet, extending the life of “dead” strings while reviving quality of play. Tension sensors are integrated as well, allowing players to know precisely how their racquet is tuned without being intrusive to the current system for restringing.
Swivel is a hair clipper that takes a friendly brand approach and an ergonomic solution to improve the reach to any part of the head while trimming one’s own hair. Only 11% of men are cutting their own hair. 76% of men go to a salon or barber shop to have someone else cut their hair. Some of these men get simple buzz cuts, which can cost them up to $400 a year, but money is not the only problem. The same ergonomic shape has been around for 100 years with the focus on cutting another person’s hair instead of one’s own. Swivel redefines the traditional way of cutting your own hair. A 360-degree, adjustable blade, with guard attachments, allows the user to reach any angle without straining their wrist or arm. The handle is designed to fit into the palm of the hand, opposed to the tube-like designs of the past. The new handle shape gives users more stability and control so they can maintain an even cut throughout the entire haircutting process.
Risk of injury is an inherent part of outdoor recreation. When injuries do occur in the backcountry Wilderness First Responders serve as a vital intermediary service, providing medical care when patients are two or more hours away from treatment. Current medical kits are designed without proper and consistent organization making medical supplies difficult to find and easily dirtied. This undermines the skills and knowledge of Wilderness First Responders, leading to less effective injury responses.
WILDkit is an assistant to Wilderness First Responders. As needs change WILDkit adapts, with interchangeable storage sections, allowing the medical kit to honor current personal habits and a range of trips. Defined, color coded sections reduce wasted time looking for supplies and corresponding integrated information supplement training in frantic moments. More frequently used sections are presented first, while retaining quick access to emergency supplies. An easily deployable clean working surface creates a space to place tools and supplies during the response. Throughout the process WILDkit is there to help WFRs better help patients.
ALIS 01, the first generation outer space laundry system will enable astronauts to wash their clothes in a micro-gravity environment taking into consideration the scarcity of resources in space, with the goal of improving hygiene as well as reducing the amount of waste that is generated during the supporting period of a space mission.
Currently, pounds of clothes are being shipped to space periodically to supply up to six astronauts at a time. Each pound can be estimated to cost 10,000 dollars to ship, and these clothes are discarded as waste after a certain amount of reuse.
ALIS is a three part system that is designed to wash clothes in space as well as improve organization and clothing storage at the International Space Station and potentially inside of a traveling rocket.
After dirty clothes ready to be discarded, astronauts will fold them and placed inside of washable garment bags that will store them orderly until a load is ready to be processed. When a load is ready, a user profile can be selected to automatically determine the duration of a cycle and the water and detergent requirements. The washer and drier are able to process a load automatically after a user selection is made, and the astronaut will be free to continue on with more important tasks. After a full cycle is completed astronauts will be able to take ready-to-use washed and dried clothes into their crew quarters for storage.
The process of caring for minor wounds in a non-medical setting can be frustrating due to the time it takes to access and apply the bandage. First aid kits quickly become cluttered with miscellaneous items which makes it difficult treat a wound. The market for first aid items is over saturated with products that come individually wrapped. This means that selecting and accessing options for proper care takes time away from treating the wound.
The goal of my product is to simplify the process of bandage application for a person with a minor wound in a non-medical environment. ON AID is simple to use and easy to restock. The bandage uses a continuous micro pattern with the cotton, adhesive and polymer evenly dispersed along a continuous roll. The dispenser releases the bandage, while rolling away the excess paper that keeps the bandage sanitary. The bandage can be customized to all wound sizes for optimal coverage and protection.
Breaking the Fourth Wall: Immersive Storytelling as a Medium for Evoking Empathy
This is a work in progress animation that explores how a character who interacts with an area and plane as if they are part of the same reality of the audience may increase empathy.It also focuses on providing an immersive space where the viewer may become a bystander in the story. One of the most significant challenges with this project is making the immersion feel natural and not distract from the story. To do this, I am exploring ways to direct the viewer through the space by controlling the direction of the sound, color, and placement of images on each panel. A more successful aspect of the experience is when a viewer can focus on one animatedaction while being immersed in a consistent view of the scene. The work on exhibit is a combination of completed, test, and storyboard panels.
I grew up in Hanoi, Vietnam. The city has witnessed, through its past pervaded with wars and destruction, many chapters of re-making and re-identifying the city by drawing from its heritage and adapting modernization. As a 90s kid, I grew up in a crucial time as the city began to transition from communism toward capitalism. While assimilating and adapting to new sociopolitical conditions, the people have shown a strong attachment to traditions in the way they organize their habitat by restructuring their surroundings to appear closer to the desired living state. This project reimagines, via the unique lens of computer animation, a specific part of the city, the communal housing community of Hanoi. As a spatial narrative, the film invites the audience to become a dweller in a communal apartment as it comes to life with movements and to witness the confrontation, negotiation and reconciliation between tradition and modernity. The project promotes thinking of community, the contradictions that exist in and out of established societies, the troubles of urban development, as well as my personal responsibility in preserving this heritage.
Interactive Data Visualization - Applications used to illuminate the environmental effects of the Syrian War
This research is a designerly investigation of interactive data visualization systems, methods, and techniques, guided by a practice-led research process, case study applications, and qualitative user research. Methods of creating effective data visualizations were practiced, to present multi-layered, complex information, with large applications.
Syria’s ongoing conflict has a complex background involving the country’s political issues and economical resources. War and military activities have long term impact, leaving a toxic footprint in the environment, which should be of global concern.
There were 4 different design coding including the use of color, node-link connections, icons, distributed nodes, and geospatial locations. Color was used to identify the types of “Industrial Sites” and how the impact was spread around the country. Color coding connected the type of site, what kind of chemical is released from the site, and what type hazard risks did it cause.
Storybook Cinema– Undark
I wondered what a piece of theatre might look like if media design was the forethought of all the choices made throughout the development process. How can media and performance enhance and inform one another? As a result, I came up with the performance medium I call Storybook Cinema. Storybook Cinema is media driven live performance presented in a storybook time like atmosphere. The media is a combination of computer-generated imagery and prerecorded green screen performance. These elements are composited together to create a cinematic virtual set the live performer can interact with as well as inform the audience visually.
I want visitors to feel free to sit close to the media. The word “Storybook” in Storybook Cinema does not necessarily mean a physical book, but rather the setting and the magical quality of reading a storybook. The spatial relationship the audience has with the media helps to create a more personal experience. The confluence of mediums, collaborators and processes creates a piece of performative art titled Undark.
Thesis Process Diagram
My thesis research was inspired by a close friend (and practicing Physical Therapist) who felt that many patients were non-adherent to home exercise treatment. Adherence to a home-based exercise program is necessary for successful rehabilitation, as musculoskeletal issues require consistent training to correct. Nonadherence is especially concerning for Seniors, as poor mobility can drastically affect independence and quality of life. Through exploring the topic of adherence, I found that many seniors who participate in home-based exercise, often perform their exercises incorrectly. Physical Therapy exercises are designed to target specific muscles, so incorrect performance will either bring no benefit or may incite further injury. My thesis process diagram outlines the research steps and key findings which dove this investigation, culminating in a set of design criteria to guide future technological development. The other images show some data from the workshop sessions: homework answers, priority charts and a technology bullseye.
Incorporating Co-Design Thinking to Understand Current and Future Experiences of Veterans in a University Environment
The purpose of this research was to utilize co-design thinking to investigate and understand the experiences of veteran students entering into college at The Ohio State University (OSU) after military service, and to assist the university in improving those transition experiences. The research significance is that an increasing number of post-9/11 era veterans are utilizing the educational benefits earned through their service. Many of these service members have spent years inside a military culture, which has inadequately prepared them for a transition to the civilian and academic environments.
Although it is not true across the entire population of veteran students, the research conducted showed that many sought opportunities for improved social integration programs. Opportunities lie in finding a balance between the culture that veteran students share, and integration into the civilian culture they are now part of. Additionally, veteran students could benefit from additional support in regards to academics and logistics when navigating through OSU.
I am interested in the composition of a form that blends cinematic animation, interactive media, and literature in a complementary way, and the development of a logical structure that can inform the analysis and construction of narrative regardless of medium. My approach is rooted in the established philosophies of the mediums, understood through a common logical linguistic form developed by J.L. Austin. The theory and approach are explored through the creation of a thesis project, Tuba-Goose, which is a user driven animation with qualities of a bedtime story. The text, animated characters, and live action in Tuba-Goose share a platform through camera movement, turning pages, and touch screen in a way that I am working to compile seamlessly and coherently. The final product is intended as an emotionally complex artifact that children and parents will find meaningful to share together. My research yields revelations into narrative creation and analysis on platforms that have yet to be envisioned.
This video projection features animated elements and surround sound that highlight compositional and narrative components in Thomas Cole’s five paintings in The Course of Empire series. These paintings feature the rise and fall of an unnamed civilization and contain hidden allusions, relations, and commentary; much of which is likely never observed with the naked eye.
I make use of digital and interactive media to reveal things that I have not or cannot see. Through making and play processes with digital tools, I can observe these paintings through a new lens to generate new inquiry surrounding the artworks’ narrative and compositional elements. With this method, I synthesize a deeper understanding of Cole's work.
This multisensory digital artifact is embedded with my process and understandings to provide an opportunity to engage with Cole's work in an unconventional way.