Public Space Design for an Aging Society
Our population is aging. With it, there is a shift in how people are participating in community life: how they are getting to, maneuvering through, and enjoying public spaces.
My Master’s thesis seeks to understand the wants and needs of older adults for these common public spaces and develop a framework for design decisions, based on identifying desired preferences. By using experiences to drive the design, I hope to promote the health and well-being of older adults in the engagement of “public life.”
This exhibition presents findings from my thesis journey. “Mapping the Masters” is a timeline of research, coursework, publishing, and teaching; and how those activities have informed my work. “Researching the Masters” presents the findings from a 150-participant survey. And, “Sitting Tall” is a 10-foot long sectional bench, ranging in height from 16” to 20.” Gallery goers are invited to sit, then write their age and height on the seat that they find most comfortable; showing the range in preference for different seat heights.
Exploring how design and digital interactive technology can assist in health literacy in the context of missed oral contraceptive pills
Using a human-centered design approach this thesis explores how design and digital interactive technology can aid in health literacy. Specifically, in the context of missed pills in oral contraceptive information.
The main outcome is a proposed interaction model that focuses on direct manipulation interfaces,digital representation of physical objects (pill package and inserts) and tailored cause and effect results seeking to more effectively personalize and communicate medication information.
The implementation of the model is portrayed on a prototyped product solution that was guided by research into previous studies, user needs, behaviors and goals. The prototype embodies a smartphone webpage that was evaluated by users through an iterative design process.
The Dynamic & Adaptive Learning Platform
Exploring the Self-Initiated Learning Experience
Today’s self-directed learning journey is a maze of searching, sorting and filtering endless amounts of irrelevantinformation. This is because most informal learning platforms do not recognize and accommodate the needs oflearners on an individual level. Learners pursue knowledge for different and specific reasons. However, mostinformation is static, inflexible and fails to reach learners beyond its universal approach.What if information adapted and tailored itself to meet the needs, goals and ambitions of an informal learner? Whatif the learner was put at the center of the content instead of at the beginning?
Dynamic and adaptive, learning platforms allow thinkers and learners to use their full range of expression forunderstanding new knowledge. Enabling future learning devices to understand the motivations, interests,expertise, habits and learning style preferences of individual learners can allow curated and tailored informationfor the specific needs and ambitions of different learners. Satisfying the varying needs of different learners willresult in a more engaged learning experience.
Charting Deep Metaphors That Reveal Millennials’ Mindsets of Fast and Slow Fashion
This poster presents current apparel shopping habits and mindsets of millennials based on their perceptions and practice of “Fast” and “Slow” Fashion. Data were collected through two phases of design research with the permission of an Institutional Review Board at The Ohio State University. The first phase was an online survey consisting of open-ended questions collected from over a hundred millennial college students. A thematic coding guide was used to gauge where participants fell in the scope of “Fast” and “Slow” Fashion. The data collected from the survey helped the researcher to identify patterns in shopping and caring for clothes from the Millennials’ perspective. In the second phase of the research, participatory workshops were conducted with smaller groups of participants selected from phase one. Visual thinking and user journey mapping activities were conducted to gain a deeper understanding and develop insight on what the Millennials do, think, and feel about responsible consumption.
Thesis Reel & Animated Process Diagram
I worked on Voxel Bay at Nationwide Children’s Hospital as a part of the UX Team with my friend and collaborator John Luna, MFA Candidate in Dance. The most overt design challenge of this project was designing to distract but not disrupt the patient from the medical procedure taking place. To do this we had to develop many strategies relating to game design, interaction design, collaboration and working with specific hardware. The projects featured in this video are all part of the evolution of those strategies, which were developed over time in many little steps. The works are shown in mostly chronological order, building on one another and culminating in documentation of the thesis project itself. In the bottom left corner, an animated diagram represents developments that I’ve made in my skill set and thesis as spiraling lines that change in time with the video content.
Lighting in Senior Living: Effects on Older Adults’ Perceptions and Emotions
These posters showcase Emily’s MFA research process. Beyond general MFA experiences and research courses, the interdisciplinary curriculum has developed Emily’s research into three main areas: Light & Color, Aging, and Interior Design. These three sectors are foundational to her thesis research of color temperature’s influence on older adults' emotions and perceptions of senior living environments. Fundamentals of light and color, how they affect people’s interactions with space, and how design can support aging come together in the scope of this research.
A lighting experience additionally highlights the difference a light’s color temperature can make not only on the appearance of materials, but also on the feeling of environment. One material palette can completely transform when the color of light is changed from warm to cool. Can color temperature impact our mood or emotions? Emily’s MFA research beings to explore these questions in the context of senior living environments.
SOCIAL PRACTICE AND LOCAL COMMUNITY COLLABORATION
The work displayed at this exhibition talks about Hemu's research journey and preliminary findings so far, the connections participants form with their co-participant and herself. The research is conducted over a longer period than one would find in the industry, with intent to allow the participants to get more comfortable, trust and bond with the others involved in the research in order to share their stories in an honest manner.
You’d otherwise find this Masters candidate reading in some nook on campus, sketching on the streets of Columbus or at the open mics in the city. Do say hi!