Motion Note is an iPad application for dancers and choreographers that assist them in communicating, learning and refining choreography. Dancers can read through multiple layers of information that has been detailed by and input to the application by choreographers to improve performance. On the home page, Motion Note stores all choreographed pieces that dancers participate in as well as a profile panel. Choreographers upload annotated videos for their dancers to learn from. Each dance contains information on the history, inspiration, details, and emotion, which can be found in the menu. Once the dancer turns on different layers of information, various markings and icons appear on top of the video. These annotations help dancers comprehend the choreography’s technique and heart. Finally, the dancer records their interpretation of the choreography. Dancers refine their movement through different views comparing their dancing to the original choreography.
Sona is a retail shopping system designed to inspire and engage consumers by implementing a new buying model integrated with a mobile app.
Sona is a three-part system; the store space, mobile application, and employee roles. Sona is designed in a way that virtually any single brand store can adopt the Sona system into their retail environment. Through this system, personalization, efficiency, and shopper confidence become the fore-front of the shopping experience.
Life on Mars
Within the decade, humankind will land on Mars. What will life look like when we get there? What will come of our species becoming multi-planetary?
Life on Mars explores our historical achievements in space travel, and visualizes the next 100 years on Mars using visual design fueled by hypothetical pragmatics.
The process of finding trustworthy quality child care is time consuming and unreliable without word of mouth recommendations from others. The criteria for the child care search also adjusts throughout different stages of a child’s development forcing parents to repeat the problematic process various times as their child grows.
Yaya is a system designed to transform the search and decision process. Yaya grows with your child and will be there for every stage of your child's development from infancy to after school. The primary component is a responsive website that searches and verifies quality child care. The search is customized based on the child’s evolving needs. The secondary component is an evaluation app which assists parents in creating a comprehensive overview analysis of a care center while they visit to help parents make a care provider choice.
Coexist: The Story of Faiths
Coexist: The Story of Faiths, is an interactive, digital book that takes children on a journey through the top five most practiced religions in the world. This hands-on experience offers an exciting way for parents and their child to learn more about other belief systems while practicing tolerance and objectivity. To do this a ten topic model is put in place so that religions are easily compares while also offering a holistic view of the belief system. While the main goal is to educate, Coexist also implicates a layer of fun and play so that the child feels more engaged which will then lead to better understanding and possible discussion with the parent.
As consumers, we are a part of a system that trains us to buy more and more products of increasingly lower quality by an industry that hides the outrageously high environmental and social cost of its production. a|wear is a series of four books that explains the garment industry and the impact that it has on many different people, cultures, and environments. The books are designed to be a source of inspiration that provides useful insights intended to help you “sustainabilify” your closet and your habits. This book series is a compilation of writings and images from different people who are educated or involved with the fashion industry in some way. The books will be released one at a time chronologically, so volumes 2-4 will be available at a later date.
Information is at an all time high, but understanding seems to be unreasonably low. Counter is a platform that hopes to solve parts of the understanding problem. The platform offers a place for people to discuss topics and stories while the information they provide is fact checked. Users can participate in discussions ranging from 'the efficiency of solar energy' to breaking news about 'military involvement in Syria'. These discussions hold information that has been collected and organized by users. Counter features a unique system where the users in a discussion will be given a score based on how many articles they look at in that topic. This means that users who look at more information will be more informed, and their arguments and votes will have a higher impact. Unlike social media, Counter encourages people to look at both sides of the story. Hopefully this puts people in the mindset to pop their affirmation bubbles and to explore different perspectives.
Verbellion is a design concept for a mobile game that strengthens vocabulary skills through narrative, practice, and play. Targeting teenage gamers, the platform features language as a key interactive element, combining verbal communication with industry-leading gameplay techniques that culminate in a fun and informative entertainment experience.
In the game, the evil corporation LexiCo has seized the public consciousness, striking thousands of words from existence and imprisoning millions in ignorance. The player takes the role of an escapee who’s fled to the desert and joined a band of rebels fighting to keep the power of words alive. The resistance (and the player’s verbal skills) are strengthened through three interlinked gameplay modes: Story, which introduces the player to new vocabulary through a visual novel; Training, which uses vocab minigames to boost performance and retention over time; and Strategy, a high-stakes test to prove verbal mastery once and for all.
Movie theater attendance has consistently decreased over the last several decades, despite the huge amount of films being produced in this age of digital media. There is no doubt that consumers are still engrossed in film, television, and digital media, but theaters do not provide a compelling reason to be in a physical space to consume this media. There is potential to create a new theater model that can provide unique, nuanced experiences for audiences of film and other visual media.
FRAME is movie theater franchise passionate about visual expression and cultural exchange. Utilizing different global locations of the theater, FRAME focuses on exchanging film, art, and other forms of media between regions and between nations. This provides a framework for discussions on film, culture, and global issues.
Ascend is a personalized portal for college students with mental health issues, which allows them to find treatment and professionals most beneficial to their needs. Ascend uses input from the user including personal information, symptoms, doctor preferences, treatment preferences, and a personality test to match them with professionals that are most compatible.
Once the user completes the steps required, they are presented with a list of professionals recommended for them. The user is able to click on each profile to learn more about treatment approach, as well as information to make an appointment.
Users log how they are feeling every day to see a visual representation of their progress on the graph. Users can also create notes to include more detail about how they are feeling, which can be shared with their doctor while waiting for their next appointment.
Imagine being constantly terrified that you can never tell anyone who you really are because you’re afraid of being fired by your employer or kicked out and hated by your own family? It’s time for the world to step up and listen to the LGBT+ community.
The presence project is a photographic documentation of people who identity anywhere on the LGBT+ spectrum. The goal of the project is to humanize the diverse LGBT+ community to help show the experiences they face on a daily basis, thus giving a voice to them. These stories inspire and empower LGBT+ folks to lend their own voices to the community and engage others to help foster an inclusive environment for LGBT+ people.
SCHOOLED is a mobile game that teaches 15 – 25-year-olds about personal finance through the guise of running a university. By leveraging gamification principles, such as clearly defined goals and productive failure, SCHOOLED helps players grasp the complexities of personal finance and feel confident applying those skills in real-world situations.
This game was designed in an effort to address the problem of financial illiteracy. By playing SCHOOLED, players get to spend their time not only having fun but also learning important life skills. A small amount of time playing SCHOOLED can mean less financial headaches in the future.
Play the prototype here.
We use water and energy everyday without considering the amount we’re using or what it’s costing us. Now more than ever is the time to re-evaluate this way of thinking. With the emergence of new factors such as climate change and increased rate of population growth, we can no longer afford to take these resources for granted. It’s time to start making a conscious effort to live more efficiently.
illume is an app that helps you to improve home efficiency and save money by monitoring your water and energy use and providing you with ways to cut costs and use smarter.
The Nai System
Nowadays, people purchase furniture that meets their needs right now, without thinking about their furniture in the long run. Furniture is the #1 non-recyclable material discarded in households each year, and accounts for 9.8 billion tons of waste. Not only is this not sustainable, it’s a waste of money. Society must transition into thinking about their furniture in the long term in order to adapt a more sustainable model of living.
Nai is a system of modular, sustainable furniture that transitions with you throughout your life. Pieces can be taken apart and combined with other pieces to form different articles of furniture, providing endless versatility. Nai also offers interactive tools to simplify the furniture planning and customization process. The name “Nai” is derived from the Thai word for simple: Nģāy.
Vite-MedEmerg initiates a comprehensive service design for first aid around drone technology. We use the drone to deliver emergency medical equipment and other supplies for patients when they suffer a heart attack, hypertension, or chest pain — or for disaster victims who have trouble escaping. Our drones are piloted with a quick response system to shorten the arrival time and to increase survival chances before any rescue vehicles and personnel provide treatment.
Our vision is to improve current emergency infrastructure with a network of drones capable of saving lives at over 100 kilometers per hour. An ambulance drone is not affected by current road infrastructure, and is capable of flying in a straight line, bringing down the average response time compared to an ambulance from 10 minutes to 1.
The problem of homelessness is a multifaceted, systemic issue and temporary measures cannot solve chronic societal problems. This project isn’t an attempt to resolve such a complex issue; some people have dedicated their whole lives exploring this topic. However, this is a microscopic glimpse at one particular program here in Columbus, Ohio.
This project was inspired by the desire to improve the efficiency and motivation of the many people (both employees and guests) at the YMCA Homeless Program. It started off as a service design to help the experience of the guest and ended up as a discovery about the importance of the employee’s jobs. The goal was then modified to re-energize the attitudes and goals of the employees so that they saw themselves more as a family working towards a unified goal rather than a business. This energy would improve the quality of experience at the YMCA Homeless Program and any other human service organization so that everyone can “build healthy spirit, mind and body for all”.