Even with the rise of social media, there has been a sharp decline in social connectedness in the last 20 years. This alienation is leading to other, more serious problems and can be linked to decline in mental health and other societal issues. alien•nation is a series of interactive installations promoting the formation of social bonds and being alone in a positive way to help reduce this feeling of alienation. Each unique installation provides an experience for viewers that is meant to inspire creativity and create a feeling of connection to the community. In addition to these installations, an activity book is available that can be taken home and used to inspire people in their everyday life and on the go. These installations and activity books create a sense of community involvement and bring light to the issue in a way that is inspiring and light-hearted, not serious or depressing.
Embark is a system that enhances the airport experience by providing more customized, interactive, and effective information. Embark takes the current impersonal atmosphere of traveling and brings the experience back to the individual.
The system is composed of interactive displays and a mobile application. Using data from your smartphone, the information displays detect when you are approaching and update the information to show only approaching passengers flight information. This eliminates excess information and allows for quick information retrieval.
In addition to housing your boarding pass and complete travel itinerary, Embark allows you to discover events taking place in your destination before arrival. It provides you with the opportunity to browse featured events and specific categories to be sure you don’t miss out on any of the fun.
Votable is an interactive online resource that simplifies the process of becoming an informed voter. Votable compiles issues and races that will appear on each user’s ballot for the next election and helps them to visually learn about each topic.
Ballot issues are represented by interactive circles, which show whether information from the Internet is mostly against or in favor of different initiatives. Users are able to learn more about each issue by clicking on the interactive circles and following the link to read the web article. Comparing candidates has never been easier. Users can view the positions of each candidate side by side and see where they stand on the issues that matter to them.
Each time a ballot preference is selected, it is automatically saved to the user’s profile. The Votable mobile application allows for easy access to saved preferences while voting on Election Day.
Breathing Space delivers content that harbors the same principles of meditation in a way that is relatable and easy to execute. One of the most effective, and yet the simplest ways to relax is to simply concentrate on your breathing. However, if someone is instructed to sit quietly and focus on their breathing, their mind will race with a million thoughts. How do we still our minds? Breathing Space provides graphic visuals to aid in concentration and keep the mind from wandering.
Breathing Space also educates users about how to create their own zen zone, which is a space completely dedicated to their relaxation process. The user chooses a space in their home they can call their own and that can be completely dedicated to relaxation. This can be anywhere from a room in their house, a walk-in closet, or even a nook in their bedroom. From there the user is encouraged to make the space their own! Incorporate seating, nature, soft lighting, and their favorite scents and sounds.
Scope is an application that allows you to immerse yourself in an interior space through video. These videos are created for the people by the people using current technology in order to convey a realistic,first hand experience. This system operates through a mobile application, connecting you through social media while guiding you through spaces you have yet to step foot in. You can seek out videos of spaces you plan on going to, spaces you have heard about, and even spaces you have dreamt of being in. Scope gives individuals the opportunity to explore the interior world.
The Roam brand intends to speak to the people who are longing for a way to occasionally disconnect. It is my hope that as people learn about Roam's purpose, they will be inspired to enjoy some of their moments free from the interruptions of ringtones and notifications.
Roam's concept was developed after a robust research phase regarding how our society's incessant use of technology is negatively affecting our relationships. The Roam device aims to minimize this by giving users the option to use an alternative to their smartphone during times when they don't need or want to be so connected. Roam can tell the time, make outgoing calls, and receive very minimal notifications.
The Roam device stays in contact with the user's smartphone through a mobile app, so their phone can stay at home. The user can select a few "Priority Contacts," which helps eliminate trivial distractions that could prevent them from enjoying the present. Outgoing calls can be made exclusively to Priority Contacts or 911, and only the user's Priority Contacts can send alerts to the device. Additionally, automated text messages from the Roam device keep the rest of the user's Non-Priority Contacts in the loop so they know when the user is Roaming and can’t reply.
When was the last time you flew? Were you headed to a big meeting? Did you book a once in a lifetime vacation? Were you trying to make it to your best friend’s wedding? Airports are highly emotional and stressful places. People should be focusing on their reasons for flying not how much they have to deal with when flying.
Captain is a wearable application that helps guide you through the chaos and stress points of airports. This application allows users to navigate through different airport systems, manage their time spent at airports, and prioritize their tasks. Captain focuses on preemptive problem solving instead of reactive problem solving. It also empowers users to plan an effective and informed airport strategy.
Take control of your flight plan, Captain your travels.
We live in a society that stifles creativity.
Everyone has a creative interest, but many struggle to start and remain diligent in pursuing them due to a feeling of inadequacy and a social pressure to make amazing work right away. Because of this, those who try often feel lost, frustrated, and uncomfortable in the creative process, and stop before real progress can show.
Spark is an interactive experience that encourages and empowers people to self-motivate behind creative passions and interests.
Sparks allows users to discover creative interests, find and set tangible creative goals, organize projects, and receive real-time guidance, encouragement, and feedback. Overtime, Spark provides users insight to their progress, giving them the motivation they need to move forward.
Establiss is an inspirational habit tracking system consisting of a tangible journal and a companion phone application to help you focus on the journey of conquering your goals.
This journal is different from other planners, helping you to apply intent, positivity, and self development to your life. Establiss will walk you through three sections to help you: discover your goals, set intentional habits, and thrive in your progress.
The companion phone application allows you to set daily check in times along with weekly reminders to return to your journal. The app’s simplicity keeps you more focused on your tangible journal and less on your technology.
The FoMO Exhibition
The FoMO Exhibition is an environment where visitors can learn about the Fear of Missing Out through information graphics and interactive visuals for an engaging, educational experience.
The exhibition is designed to:
1. Encourage interaction through generative data visualization activities that allow visitors
to analyze how FoMO affects their lives and the lives of others.
2. Educate visitors about the different aspects of FoMO through exhibition graphics.
3. Provide resources that include helpful tips on dealing with FoMO.
Fast Fashion: A term used in the fashion industry where styles and trends are massed produced
quickly and inexpensively to allow the mainstream consumer to buy current clothing styles at a
lower price. Because of this, major fashion industries constantly bringing in new styles and
producing them very cheaply and low quality. Clothes created from Fast Fashion brands are
manufactured in sweatshops and factories located in under developed countries where the wages
are low and conditions are poor. As consumers, we produce massive amount of waste by buying
and throwing away clothes. The problem is, as consumers, we are not aware how much the world
is compensating for the clothes we buy.
Thoughtful Threads is an activity book that gives us a positive and guilt free experience where we
can have fun while thanking people in the world for creating the clothes we love.
Breeze is a responsive wayfinding system that enables you to walk the streets of Chicago with confidence and ease. Explore the city at your own pace, from Willis Tower to the shores of Lake Michigan, and discover the true heart of the city on the way.
Walking is the best way to see all Chicago has to offer. However, this is a daunting task for most people who are not familiar with the city. Mobile navigation is a great resource, but our reliance on looking at the map can be a major distraction, causing users to focus more on where they are going rather than enjoying the process of getting there. These distractions can also pose some personal safety risks.
Breeze utilizes the back-end navigation functions of your smartphone, pairing your device with digital signs known as waypoints. These waypoints are located all across the city and act as your visual guide as you walk block by block to your destination. They recognize your unique device and provide personalized directions, eliminating the distractions caused by the need to repeatedly check your phone.
With Breeze you can see the city, not your screen.
Plexus enhances the doctor’s office experience by creating a clear and effective method of communication. It is a system of interfaces that provides patients and doctors tools based on what is necessary before, during and after an appointment.
It can provide patients with mobile check-in, access to their medical records, in-depth treatment options, and advice from the doctors. Plexus stores and presents doctors with organized patient information, while using imagery and layman’s terms to communicate. Plexus is intended for use in primary care offices but has the ability to be integrated in all medical environments.
Gatefold is a digital interface that aims to revive and reinvent the visual experience that once accompanied tangible forms of music, like CDs and vinyl records.
Gatefold consists of a simple design and development application, used to create digital “booklets.” These booklets are then embedded within the Spotify platform. A listener simply clicks on the Gatefold icon next to an album that they are listening to, to reveal a horizontally and vertically scrolling interface full of kinetic and interactive artwork, lyrics, liner notes, embedded video, and bonus content.
This project uses the Black Keys’ Turn Blue as a case study to demonstrate the capabilities of the Gatefold system.
PALS - Patient Assistance and Learning Services
PALS is a series of digital interaction screens designed to divert a child’s attention from the pain and chaos associated with hospital emergency rooms. PALS aims to provide a happy experience and break the negative stigmas children associate with visiting hospitals.
PALS does this by introducing new animal friends through digital screens positioned on emergency room walls. They new animal friends interact with the patient, making the child feel comfortable, and introduce him or her to any procedure that will take place in a way that is easy for them to comprehend. Additionally, they administer interactive games with the patient until the doctor is ready for their visit. PALS not only improve emergency room experiences for the child, but also for the parent and hospital staff.
Movable is an online community of designers coming together to share feedback, discovery and knowledge on the subject of motion design.
A designer posts their work to Movable to receive feedback and to share their work with others.
Constructive feedback is encouraged through specific motion tags that allow users to easily provide feedback in a positive and meaningful way.
Discovery tools allow for users to dive deeper into the specifics motion with enhanced playback features.
Tags paired with the site’s innovative search system allows users to find examples and best practices that educate and inspire.
TOUCHOSU is an interactive campus platform that promotes student organizations and clubs, fun campus events, and fairs and activities through diverse, creative social media experiences. The brand consists two physical applications. The interactive billboard serves as a primary source that introduces the basic and comprehensive information about on campus organizations and clubs to people. It can be located in any open public areas, such as bus stops, dinning halls, libraries and gyms. It is designed at average people’s height so that the users can easily reach every part of the screen. Users also can directly download the app on mobile devices. From events updates to organizations activities, the mobile app covers all the news feed on campus.