Ruminate is a mobile application and virtual reality experience designed to assist in the reflection and sharing of the past. Using an interactive, immersive, and virtual reality experience that will empower individuals to creatively explore and share their memories. Using the callout “Hey Rumi” triggers the application to begin recording sound, sight, and emotions as you experience them in that moment. Once memories are recorded and stored, users are able to share to the Ruminate network and explore their memories like they would a music library, including pre-made playlists of memory genres. Users can select their current mood and Ruminate will bring up alternative mood boosting memories.
Users can share live memories and experience them together with friends. Ruminate saves memories and creates experiences by fostering collaborative sharing and reflection. It leaves users satisfied knowing that their most important experiences are right at their fingertips.
#ChallengeBias is a conceptual series of brief, informative videos designed to spread the influence of the research being done by the Kirwan Institute at The Ohio State University through social media platforms. The Kirwan Institute researches biases that surround race and ethnicity and works to create a just and inclusive society where all people and communities have the opportunity to succeed. Because the social issues that Kirwan is looking at are so nuanced, a traditional definitive call-to-action is not desirable. The videos thus serve to stir emotion in the viewer and motivate them to learn more by digging deeper into the resources available at the Kirwan Institute. The first video in the series takes a look at the racial inequality that exists in the housing market in America today and examines the policies and prejudices of the past that have steered it that way.
Children with Autism Spectrum Disorder (ASD) don’t always get the individual attention they need to succeed in school. When teachers work with a student one on one, other kids are left to do individual activities. This downtime isn’t explicitly educational and is unstructured, which creates anxiety for these children who thrive when given tasks to complete. Seek Potential, a digital learning game, gives kids with ASD a personalized, calming, and enriching use for their free time. Seek Potential is different from other learning games because it caters to the unique needs of children with ASD. The design focuses on minimal information, which means reducing textures, animations, and presenting problems individually. The game is customizable to individual interests, quickly engaging kids with ASD who fixate on a single subject. Seek Potential can be seamlessly integrated into the classroom setting to support each child with ASD as they reach their full potential.
Blossom is a streamlined testing and personal information system that reduces anxiety in women experiencing an unplanned pregnancy by preventing information overload. It addresses the need for fast, accurate, and personalized pregnancy information the moment a woman finds out she is pregnant.
The system starts with a digital smart-stick that connects to the Blossom app. This combines the actions of a pregnancy test and provides information about their individual pregnancy experience from conception to birth. By removing the overwhelming amount of unrelated pregnancy information and predicting the pregnancy journey, Blossom reduces anxiety. After users link their medical history, Blossom uses algorithms to predict their unique pregnancy journey and inform them about what actions to take each step of the way. The app also allows women to find doctors and support groups in the area to connect with them and help build a positive community.
Crunch is a multi-platform application that helps to plan weekly meals on a budget. Some features include personalized recipe search tool, easy-to-follow instructional recipes and smart shopping list to help users avoid wasting food and money at the grocery store.
In the advanced search options, you can filter your searches by multiple options like courses, dietary restrictions, type of cuisine, ingredients, and technique. Having a wide variety of option can help find recipes you will really enjoy.
Biblia is a digital Bible that uses rich media to enable the reader to understand cultural and historical context, connect events to the overarching narrative of the Bible, and by doing so, apply scripture and insight to their life. The main reading screen of Biblia features a search bar to help you look for specific words or events, a timeline to orient you in history, cultural insights, and character biographies.
If you want to read by what you’re feeling, Biblia can do that. Simply select the emotion you are feeling and Biblia will suggest a list of verses that will be relevant to you.
Videos that summarize the main ideas and events of each book of the Bible will be available at the top of the reading screens. These videos will come from The Bible Project (theBibleProject.com). *Illustrations also from theBibleProject.com.
Smallworld is an online, virtual community for kids, focused on the exchange of culture. Kids create a character and interact with their peers from all over the world, sharing their culture and learning about others in a fun, interactive way!
The basic structure of Smallworld can be broken down into three main categories: creating, sharing, and earning. The creation phase is a one-time step that begins the journey into Smallworld. Once the creation phase complete, kids can move on to sharing and earning. Sharing is the main focus of Smallworld, allowing kids to exchange culture with one another. Earning rewards kids for sharing and keeps kids motivated to explore and learn within Smallworld.
Smallworld allows kids up to see differences and similarities in cultures, break down stereotypes, widen perspectives, and be better prepared for an ever more globally connected world.
Hueplay is an in-browser game designed to teach designers the principles of web accessibility and ADA compliance. The ADA (Americans with Disabilities Act) was passed by Congress in 1990 to protect the rights of people with disabilities. In recent years, there has been a marked increase in lawsuits towards companies and universities because of their lack of ADA accessible websites.
Many designers hold disdain for ADA compliance as they feel it undermines their designs. Hueplay is designed to make learning ADA compliance effortless. Through the principles of gamification, designers can acquire design solutions as they defeat monsters and free Hueplay’s inhabitants.
Each level of Hueplay is designed around a specific disability: the boss in each level is a personification of bad design choices and presents the designer with an example of non-compliant design. When the designer defeats the boss, he or she leaves with an impression of what bad design looks like in the context of that disability, and with helpful advice about how to avoid such designs. The designer can always learn more through Hueplay’s built-in learning section on each featured disability.
Introducing Giver – a credit card donation station and information card, partnering with Social Swipe and The Columbus Coalition for the Homeless. We exist to raise awareness of and donations to the homeless organizations in Columbus, Ohio.
People can become Givers by using “Donation Stations” located on busy street corners in the Columbus area. These stations increase donations to homeless organizations by allowing people to give with their credit cards rather than cash. Givers swipe their card to participate in the various interactions and give a $5 donation to the Columbus Coalition for the Homeless.
After the interaction takes place, “Donation Stations” distribute our “Giver Cards” to be given to homeless people seen on the streets. The cards contain local shelter information and food vouchers for organizations and restaurants closest to the “Donation Station” location, as well as a comprehensive map that gives directions for how to get to these locations.
Momenta uses augmented reality to visualize the periods of the Colosseum’s history, allowing tourists to interact with the information at their own pace.
Tourists want to absorb as much as possible about the history and cultural significance of a city. Due to financial and other restrictions, most tourists have very limited time at world-famous landmarks.
Momenta aims to bridge the gap between historians and archetypal visitors by bringing history to life through augmented reality.
Hold up your phone and view history through the screen. As you move around the structure, momenta orients history with your location and angle.
At any point in your visit, swipe your screen to alter the time period. This will change the lens of history and allow you further exploration into a new era.
After you leave, view momenta’s recordings of your visit. Play games that further enhance the history and allow you a more leisurely approach to the content.
Begin is a system for those who are trying to quit smoking. It reveals behavior patterns by collecting biometric data via wearable technology. It provides users with structure, information, feedback and alternatives for tobacco use. The data collected can be shared with medical professionals and insurance providers for rewards and benefits.
Begin uses wearables to detect variations in heart rate, perspiration, body temperature and movement. Based on collected data, Begin will recognize places, times of day and other influences that typically trigger cravings. When you find yourself in situations that cause cravings, Begin displays alternative options for smoking.
There are four interventions that have been clinically proven to reduce stress. Yoga, breath focus, binaural brainwaves sessions and meditation are all valued practices of the mindfulness science. Within each of these functions, Begin provides several guided programs designed specifically to target the symptoms of nicotine withdrawal during smoking cessation.
While virtual reality is a partial answer to 21st Century complexity, it must provide users with the multitasking capabilities they currently enjoy on desktop computers to make it truly useful for everyone. Workspace goes beyond current operating systems and multi-screen setups by providing more virtual space for computing while consuming less physical space, and allowing for truly 3-dimensional programs and interactions. Applications can be designed in new ways better suited to their purposes, with controls that can change in appearance within the visor to suit them. Together, this creates a system that is more flexible, more intuitive, more useful, and more fun.
CoCo, the Confidence Collective
The need for a confidence-building system that better addresses the issues possessed by middle school girls evolved into CoCo: a two part system for girls and their female networks that uses their strengths to connect them to their celebrity role models, which will allow them to engage in activities of self-reflection and empowerment as a form of confidence-boosting.
First, users participate in the Launch Party, which creates a venue for girls to connect, and build trust, with their network. Their CoCo network can be comprised of any female-identifying group; from Girl Scouts to their soccer team!
The rest of the action happens on the CoCo website! Users sign in to their customized profile to see their network of friends and celebrity role models. CoCo is a blogging website, so girls can read their friends’ posts, or write their own about their hobbies, thoughts, or feelings.
Hub is an exhibition centered within the structure of downtown Columbus. As a part of a city celebration to encourage individuals to explore, Hub uses an interactive app format to guide users on six themed journeys. Journeys include: Art, Education, Community, History, Sport, and Industry.
Each journey begins at the centrally located Ohio Statehouse following with five or six chapter locations that lead to the final hub with a reward at the conclusion. The app serves as a personal guidebook to the user allowing them to navigate through the city, discover new locations, and document the experience. The experience and recordings captured by the user will create emotional triggers that generate excitement for further exploration and future visits.
Rise is a platform that merges the freedom of self directed learning, the engagement of gamification, and the impact of instruction from real musicians. Through visual feedback and progress, it enables those who wish to learn percussion to identify areas of improvement in a dynamic, encouraging, and engaging way.
From the start, students are connected with instructors from around the world based on their musical interests, goals, and skill level. Once they find the perfect fit, Rise provides the support and organization needed to practice in-between lessons away from their instructor. A customizable audio/visual practice experience allows for more personal and dynamic learning sessions. Students can visualize their progress and recognize areas of improvement through Play Mode, where instructors can challenge students to play material at a set tempo and duration. Audio recognition gives feedback on their playing based on their accuracy and timing. Ultimately this allows students, especially beginners, to engage in meaningful practice repetition.
As students grow and move through their musical journey, Rise gives them the freedom to search, explore, and engage in other aspects of music; stretching their knowledge and musicality.
With the realization that the traditional model for the history museum is outdated and disconnected from visitors, it is clear that museums must adapt and evolve in order to appeal to today’s audiences.
INTRSPACE is a modular system that transforms exhibitions into story-driven spaces with motion design, improving the museum experience for the visitor. Each touchpoint is uniquely interactive and targets a type of visitor while adapting to the specific theme of exhibit.
Have you ever found yourself excited for the new season of your favorite show, but suddenly realized it’s been a year since you binged through the last one and you remember nothing? You could look up the answers online as you go, but it’s very possible you’ll run across information from episodes beyond what you’ve seen, and you hate spoilers!
&Chill gets it.
&Chill serves as an informative resource that knows how much you have seen of your shows, so you aren’t provided with any facts related to events beyond that point. You can read recaps for all previous episodes to refresh your memory, ask specific questions through the search feature, and read up on character profiles to remember who they are and keep track of things like who’s done what to who’s uncle’s friend’s daughter’s lover.
en(able) | an app for college students with anxiety
Using wearable technology, en(able) motivates college students to overcome anxiety disorders and reach their daily goals. The app tracks and reacts to physiological signals, creating an immediate sense of support and relief while building an ongoing personalized digital sanctuary.
TRACK Different physiological signals such as heart rate, body temperature, blood pressure and breathing rate are monitored and analyzed through a non-invasive watch.
CONNECT When anxiety occurs in real time, physiological signals mimic changes in the user’s emotional state. Reactive auditory and visual changes in the interface calm the user. Technology pairing can also be used to connect the user to a friend, family member or support person.
RELAX At last, the user will be able to discover moments of calm and tension to pinpoint anxiety triggers and better understand their state of mind. How was his or her day? What made them tense? Where were they calm? The user will take an active role in their mental health by creating customized plans of action.